top of page

Game Data

How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?


Project areas include:

  • Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games.

  • Comparative Analysis of Games: By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs.

  • Social Dynamics in Games: Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players.

  • Game Economics: In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game.


iGGi >>> People <<< relevant to this Theme:

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

Applied Games, Design & Development, Game Data

Dr David Zendle

Dr David Zendle

Supervisor

Game Data, Player Research

Dr Poonam Yadav

Dr Poonam Yadav

Supervisor

Design & Development, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

Rolling Horizon Co-evolution in Two-player General Video Game Playing

C Ringer, C Pacheco, GC Dobre, D Perez-Liebana

Proceedings of the AISB Symposium on AI & Games

DAX: Data-Driven Audience Experiences in Esports

A Kokkinakis, SP Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, P York, AP Chitayat, A Coates, D Slawson, P Hughes, N Hardie, B Kirman, JD Hook, A Drachen, M Ursu, FO Block

Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, pp 94-105, 2020

Twitchchat: A dataset for exploring livestream chat

C Ringer, M Nicolaou, J Walker

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, issue 1, pp 259-265, 2020

How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study

J Hesketh, CS Deterding, J Gow

DiGRA'20 Abstract-Proceedings of the 2020 DiGRA International Conference, 2020

WARDS: Modelling the Worth of Vision in MOBA's

AP Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ...

Science and Information Conference, 63-81, 2020

Automatic Generation of Text for Match Recaps using Esport Caster Commentaries

O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook

CS & IT Conference Proceedings 10 (18), 2020

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page