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Game Data

How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?


Project areas include:

  • Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games.

  • Comparative Analysis of Games: By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs.

  • Social Dynamics in Games: Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players.

  • Game Economics: In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game.


iGGi >>> People <<< relevant to this Theme:

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

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Applied Games, Design & Development, Game Data

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Dr Poonam Yadav

Dr Poonam Yadav

Supervisor

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Design & Development, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

Fork in the Road: Consuming and Producing Video Game Cartographies

FS Nicholls

Return to the Interactive Past, 117-134, 2021

Human Point Cloud Generation using Deep Learning

R Spick, T Bradley, N Williams, JA Walker

The 18th ACM SIGGRAPH European Conference on Visual Media Production, 2021

Portfolio search and optimization for general strategy game-playing

A Dockhorn, J Hurtado-Grueso, D Jeurissen, L Xu, D Perez-Liebana

2021 IEEE Congress on Evolutionary Computation (CEC), 2085-2092, 2021

Automatic Goal Discovery in Subgoal Monte Carlo Tree Search

D Jeurissen, MHM Winands, CF Sironi, D Perez-Liebana

2021 IEEE Conference on Games (CoG), 1-4, 2021

Metagaming and metagames in Esports

A Kokkinakis, P York, M Sagarika Patra, J Robertson, B Kirman, A Coates, A Chitayat, S Demediuk, A Drachen, J Hook, [...] M Ursu, F Oliver Block

International Journal of Esports, 2021

Data-Driven Audience Experiences in Esports

A Kokkinakis, [...] P York, A Pedrassoli Chitayat, [...] B Kirman, J Hook, A Drachen, M Ursu, F Block

IMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, June 2020, Pages 94–105

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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