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Game Audio

How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? 


Project areas include:

  • Using AI to generate music on-the-fly tailored to the game state

iGGi >>> People <<< relevant to this Theme:

Prof. Mark Sandler

Prof. Mark Sandler

Supervisor

Game Audio

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

iGGi >>> Publications <<< relevant to this Theme:

Perception of emotions in knocking sounds: An evaluation study

M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto

Sound and Music Computing Conference 2020, Torino, 24-26 June 2020, 2020

Synthesising Knocking Sound Effects Using Conditional WaveGAN

A Barahona-Rıos, S Pauletto

17th Sound and Music Computing Conference, Online, 2020

Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds

A Barahona, S Pauletto

Sound and Music Computing Conference, 2019

RenCon Report: Cue-Free Express & Pedal

K Worrall, T Collins

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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