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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

What are you looking at? Team fight prediction through player camera

M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ...

2021 IEEE Conference on Games (CoG), 1-8, 2021

Utilizing the Untapped Potential of Indirect Encoding for Neural Networks with Meta Learning

A Katona, N Lourenço, P Machado, DW Franks, JA Walker

International Conference on the Applications of Evolutionary Computation …, 2021

Fingerprinting tabletop games

J Goodman, D Perez-Liebana, S Lucas

2021 IEEE Conference on Games (CoG), 1-4, 2021

Author's declaration

D Ratcliffe

Queen Mary University Of London, 2021

Predicting game difficulty and engagement using AI players

S Roohi, C Guckelsberger, A Relas, H Heiskanen, J Takatalo, ...

Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-17, 2021

A comparison of self-play algorithms under a generalized framework

D Hernandez, K Denamganai, S Devlin, S Samothrakis, JA Walker

IEEE Transactions on Games 14 (2), 221-231, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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