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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

System and Method for Point Cloud Generation

T Bradley, MV Barreiro, O Hume, R Spick, J Walker

US Patent App. 18/285,462, 2024

Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis

D Nguyen, J Kritz, RD Gaina, D Perez-Liebana

2024 IEEE Conference on Games (CoG)

STEP: A Framework for Automated Point Cost Estimation

GEM Long, D Perez-Liebana, S Samothrakis

IEEE Transactions on Games 16 (4), 927-936, 2024

Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting

I Bravi

Queen Mary University of London, 2024

Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing

C Guerrero Romero

Queen Mary University of London, 2023

Different rules for binocular combination of luminance flicker in cortical and subcortical pathways

FG Segala, A Bruno, MT Aung, AR Wade, DH Baker

bioRxiv, 2023.01. 11.523568, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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