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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

Y Rabii, M Cook

Proceedings of the 19th International Conference on the Foundations of Digital Games (FDG)

Skill Depth in Tabletop Board Games

J Goodman, D Perez-Liebana, S Lucas

2024 IEEE Conference on Games (CoG), 1-8, 2024

System and method for training a machine learning model

R Spick, G Moss, T Bradley, PV Amadori

US Patent App. 18/513,849, 2024

How could they win? An exploration of win condition for esports narratives in Dota 2

A Pedrassoli Chitayat, F Block, JA Walker, A Drachen

Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-22, 2024

A Vocabulary of Board Game Dynamics

J Kritz, G Xexéo

arXiv preprint arXiv:2403.10267

A Conceptual Model for the Analysis of Investigation Elements in Games

P Marques, M Parreiras, J Kritz, G Xexéo

arXiv preprint arXiv:2403.10272

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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