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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Remo Sasso

Dr Remo Sasso

iGGi Alum

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Game AI

Dr Ryan Spick

Dr Ryan Spick

iGGi Alum

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Game AI

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Rokas Volkovas

Rokas Volkovas

iGGi Alum

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Game AI

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Dr Marko Tot

Dr Marko Tot

iGGi Alum

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Game AI

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Florence Smith Nicholls

Dr Florence Smith Nicholls

iGGi Alum

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Game AI, Creative Computing, Design & Development, Game Data

Stefan Stoican

Stefan Stoican

iGGi Alum

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Game AI

Lizzie Vialls

Lizzie Vialls

iGGi Alum

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Game AI

Connor Watts

Connor Watts

iGGi PG Researcher

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Game AI

iGGi >>> Publications <<< relevant to this Theme:

Adapting a world model for trajectory following in a 3d game

M Tot, S Ishida, A Lemkhenter, D Bignell, P Choudhury, C Lovett, ...

arXiv preprint arXiv:2504.12299, 2025

Multimodal Generation of Contextualized Jokes for a Real-Time Virtual Character

T Kiderle, CG Dobre, J Nasir, C Gonzalez Diaz, H Ritschel, S Klein, ...

Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents, 2025

Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling

F Smith Nicholls, M Cook

CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20

ForestCast: Forecasting Deforestation Risk at Scale with Deep Learning

M Overlan, C Stanton, M Neumann, A Manzini, J Haas, M Conserva, ...

EarthArXiv, 2025

On the Limits of Tabular Hardness Metrics for Deep RL: A Study with the Pharos Benchmark

M Conserva, R Sasso, P Rauber

arXiv preprint arXiv:2509.17092, 2025

Multi-task Reinforcement Learning for Adaptive Agents

M Balla

Queen Mary University of London, 2025

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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