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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Prof. Massimo Poesio

Prof. Massimo Poesio

Supervisor

Applied Games, Game AI

Dr Dino Ratcliffe

Dr Dino Ratcliffe

iGGi Alum

Game AI

Dr Søren Riis

Dr Søren Riis

Supervisor

Game AI, Game Data, Creative Computing

Remo Sasso

Remo Sasso

iGGi PG Researcher

Game AI

Prof. Matthew Purver

Prof. Matthew Purver

Supervisor

Creative Computing, Game AI

Dr Paulo Rauber

Dr Paulo Rauber

Supervisor

Game AI

Dr Charles Ringer

Dr Charles Ringer

iGGi Alum

Game AI, Game Data, Esports

Dr Ahmed M. A. Sayed

Dr Ahmed M. A. Sayed

Supervisor

Creative Computing, Design & Development, Player Research, Game AI, Game Data

Younès Rabii

Younès Rabii

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Dr Josh Reiss

Dr Josh Reiss

Supervisor

Creative Computing, Game AI, Game Audio

Dr Luca Rossi

Dr Luca Rossi

Supervisor

Game AI, Game Data

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Permalife of the Archive: Archaeogaming as Queergaming

F Smith Nicholls

FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 66, p. 1-9, 2024

From Code to Play: Benchmarking Program Search for Games Using Large Language Models

M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ...

arXiv preprint arXiv:2412.04057, 2024

Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games

S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger

Conference on Human Factors in Computing Systems (CHI), 2024

System and Method for Point Cloud Generation

T Bradley, MV Barreiro, O Hume, R Spick, J Walker

US Patent App. 18/285,462, 2024

Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis

D Nguyen, J Kritz, RD Gaina, D Perez-Liebana

2024 IEEE Conference on Games (CoG)

Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting

I Bravi

Queen Mary University of London, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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