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How can AI tools enhance the creative process of (human) game creatives?
Project areas include:
Procedural content of game content (art, level design, audio, etc.)
AI-assisted game-creation and playtesting
AI tools which allow non-experts to build games
Supervisor
iGGi Alum
Available for post-PhD position
Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson
Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
T Farkas, NGJ Hughes, R Fiebrink
Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024
B Khaleque, M Cook, J Gow
arXiv preprint arXiv:2409.02632, 2024
S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger
Conference on Human Factors in Computing Systems (CHI), 2024
T Broad
ICCC'24: 15th International Conference on Computational Creativity, 2024
Z Epstein, A Hertzmann, IHC, M Akten, H Farid, J Fjeld, MR Frank, M Groh, L Herman, N Leach, R Mahari, “S” Pentland, O Russakovsky, H Schroeder, A Smith
Science vol. 380, issue 6650, p. 1110-1111, American Association for the Advancement of Science