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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice

D Berio, P Cruz, J Echevarria

The 8th ACM/EG Expressive Symposium

NEST 2.18. 0

J Jordan, R Deepu, J Mitchell, JM Eppler, S Spreizer, J Hahne, S Berns, ...

Jülich Supercomputing Center, 2019

Transforming the output of GANs by fine-tuning them with features from different datasets

T Broad, M Grierson

arXiv preprint arXiv:1910.02411, 2019

Learning to see: you are what you see

M Akten, R Fiebrink, M Grierson

ACM SIGGRAPH 2019 Art Gallery, 1-6, 2019

Studying believability assessment in racing games

C Pacheco, L Tokarchuk, D Perez-Liebana

Proceedings of the 13th international conference on the foundations of Digital Games, 2018

Measuring the experience of playing self-paced games

J Cutting

University of York, 2018

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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