top of page

Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

​

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

​

Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

​

Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Trace it like you believe it: Time-continuous believability prediction

C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana

2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII), 2021

Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities

S Berns, T Broad, C Guckelsberger, S Colton

Proceedings of The 12th International Conference on Computational Creativity (ICCC), 2021

Network Bending: Expressive Manipulation of Generative Models in Multiple Domains

T Broad, FF Leymarie, M Grierson

Entropy 24 (1), 28, 2021

Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration

A Smith, S Colton

Evo 2021, p. 17

SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

A Barahona-Ríos, T Collins

arXiv preprint arXiv:2110.07311, 2021

PAGAN for Character Believability Assessment

C Pacheco

Queen Mary University of London, 2021

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page