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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Rotation-equivariant conditional spherical neural fields for learning a natural illumination prior

J Gardner, B Egger, W Smith

Advances in Neural Information Processing Systems 35, 26309-26323, 2022

Forging new narratives

NB Ben-Meir, L Dudek, Tomica, A Wilson

Visual Communication 21 (3), 437-450, 2022

The Dark Side of Game Jams

N Wearn, G Lai

Game Jams-History, Technology, and Organisation, 95-106, 2022

Visualising Generative Spaces Using Convolutional Neural Network Embeddings

O Withington, L Tokarchuk

arXiv preprint arXiv:2210.17464, 2022

The @artbhot Text-To-Image Twitter Bot.

A Smith, S Colton

13th International Conference on Computational Creativity, ICCC’22, Proceedings, p. 175-179

Compressing and Comparing the Generative Spaces of Procedural Content Generators

O Withington, L Tokarchuk

2022 IEEE Conference on Games (CoG), 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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