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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Rolling Horizon Co-evolution in Two-player General Video Game Playing

C Ringer, C Pacheco, GC Dobre, D Perez-Liebana

Proceedings of the AISB Symposium on AI & Games

Network Bending: Expressive Manipulation of Deep Generative Models

T Broad, FF Leymarie, M Grierson

10th International Conference on Artificial Intelligence in Music, Sound …, 2020

Adapting and Enhancing Evolutionary Art for Casual Creation.

S Colton, J McCormack, S Berns, E Petrovskaya, M Cook

EvoMUSART, International Conference on Computational Intelligence in Music, Sound, Art, 17-34, 2020

Interactive generation of calligraphic trajectories from Gaussian mixtures

D Berio, FF Leymarie, S Calinon

Mixture Models and Applications, 23-38, 2020

Amplifying The Uncanny

T Broad, FF Leymarie, M Grierson

Proceedings of the 8th Conference on Computation, Communication, Aesthetics …, 2020

Synthesising Knocking Sound Effects Using Conditional WaveGAN

A Barahona-Rıos, S Pauletto

17th Sound and Music Computing Conference, Online, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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