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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Dr Nuria Peña Pérez

Dr Nuria Peña Pérez

iGGi Alum

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Applied Games

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

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Applied Games, Creative Computing, Immersive Technology

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

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Applied Games, Design & Development, Game Data

Dr Michael Saiger

Dr Michael Saiger

iGGi Alum

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Applied Games, Design & Development, Player Research

Philip Smith

Philip Smith

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

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Applied Games

Prasad Sandbhor

Prasad Sandbhor

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

Better Dead than a Damsel: Gender Representation and Player Churn

Lauren Winter, Sarah Masters

CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, October 2023, Pages 102–107

Redundancy Resolution in Trimanual vs. Bimanual Tracking Tasks

A Sanmartín-Senent, N Peña-Perez, E Burdet, J Eden

2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2023

Children and Young People's Involvement in Designing Applied Games: Scoping Review

MJ Saiger, S Deterding, L Gega

JMIR Serious Games 11, e42680, 2023

Is a robot needed to modify human effort in bimanual tracking?

N Pena-Perez, J Eden, E Ivanova, E Burdet, I Farkhatdinov

IEEE Robotics and Automation Letters, 2022

Forging new narratives

NB Ben-Meir, L Dudek, Tomica, A Wilson

Visual Communication 21 (3), 437-450, 2022

What Factors Do Players Perceive as Methods of Retention in Battle Royale Games?

MJ Saiger, BDA Khaleque

Press Start 8 (2), 66-87, 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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