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- Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation
< Back Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Link Author(s) GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan Abstract More info TBA Link
- Investigating the non-disruptive measurement of immersive player experience
< Back Investigating the non-disruptive measurement of immersive player experience Link Author(s) MT Aung Abstract More info TBA Link
- Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network
< Back Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network Link Author(s) E Norris, K Clark, M Munafo, C Jay, J Baldwin, A Lautarescu, H Pedder, M Page, EM Rinke, C Burn, W Cawthorn, N Ballou, ... Abstract More info TBA Link
- Kuato Studios
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Kuato Studios
- What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts
< Back What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts Link Author(s) S McDougall, I Reppa, J Kulik, A Taylor Abstract More info TBA Link
- iGGi Conference 2022 | iGGi PhD
< Back iGGi Conference 2022 Mark the date - the next iGGi conference is coming your way! 06 - 07 September 2022 at York The iGGi Conference is an annual event organised by Postgraduate Researchers (PGRs) and Staff of the iGGi Centre for Doctoral Training. This year, iGGi CON will take place 06-07 September in York (in-person event). What happens at iGGi CON? iGGi PGRs showcase their current projects Keynotes, Talks, Panels, and Workshops involving members from games industry and academia who discuss future developments in digital games and other issues relevant to the community Networking Food, drinks, conversation, entertainment Who can attend? iGGi CON 2022 is a public event particularly aimed at members of the games industry (registration required). Come along and find out about new ideas, meet future employees, and steer the direction of research in the world’s largest games PhD programme. Registration now open! Follow this link for more info. Previous 8 Jun 2022 Next
- The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
< Back The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry Link Author(s) D Zendle, C Flick, D Halgarth, N Ballou, J Cutting, A Drachen Abstract More info TBA Link
- When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames
< Back When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames Link Author(s) F Foffano Abstract More info TBA Link
- Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings
< Back Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings Link Author(s) C Gonzalez Diaz, J Tang, A Sarkar, S Rintel Abstract More info TBA Link
- Hexboard: A generic game framework for turn-based strategy games
< Back Hexboard: A generic game framework for turn-based strategy games Link Author(s) J Walton-Rivers, PR Williams, R Bartle Abstract More info TBA Link
- Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective
< Back Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link
- Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities
< Back Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities Link Author(s) S Berns, T Broad, C Guckelsberger, S Colton Abstract More info TBA Link



