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- Steph Carter
< Back Steph Carter University of York iGGi PG Researcher Available for post-PhD position Steph is an interdisciplinary researcher whose work spans psycholinguistics, HCI and game design. Their research investigates how game design can be used improve the participant experience in experimental tasks for second language acquisition research. They are also interested in research on accessibility in games, disability representation, games with a purpose, and have published work examining how AI/ML can be used to support professional roles in the creative industries. Outside of academia, Steph enjoys taking part in game jams, making pixel art and playing with their cats. Steph’s project explores how game design can improve participants’ experiences in Second Language Acquisition experiments while still enabling the collection of high quality, controlled data. Although games and gamification are increasingly used in educational contexts, particularly for language learning, their potential in experimental design for SLA research remains underexplored. This project investigates how incorporating game elements into psycholinguistic tasks can impact the participant experience and maintain data quality. The findings aim to inform the design and development of gamified data collection tools for both language learning and cognitive research, while also providing some practical guidance for researchers interested in gamifying their experimental methods. Email steph.carter@york.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Supervisor(s): Dr Abi Evans Featured Publication(s): Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication Themes Accessibility Applied Games Design & Development Game Data Player Research - Previous Next
- Live Link's Awakening of a Humorous Real-Time Character
< Back Live Link's Awakening of a Humorous Real-Time Character Link Author(s) Thomas Kiderle, Jauwairia Nasir, Georgiana Cristina Dobre, Carlos González Díaz, Elisabeth André, Hannes Ritschel Abstract More info TBA Link
- General video game for 2 players: Framework and competition
< Back General video game for 2 players: Framework and competition Link Author(s) RD Gaina, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- Prof Peter Cowling
< Back Prof. Peter Cowling Queen Mary University of London iGGi Director Supervisor Peter Cowling has led teams that have won £45 million for research into games and digital creativity. After decades of experience in novel models and algorithms for AI decision-making, his research is now targeted on finding and promoting promising research directions in AI, games and digital creative technology, to benefit people and wider society. Playful ideas, curiosity and games have a central role! As Principal Investigator, he led the teams which won the grants for IGGI (2014 and 2019) and Digital Creativity Labs (2015). He is a member of the Programme Advisory Board which informs strategy in the Digital Economy area of UK research council funding. He has sat on several research council grant funding prioritisation panels, chairing two. He has presented ideas for the use of games as a tool to influence and understand the human condition at a number of venues, including TEDx and 10 Downing Street. He has published over 100 papers, winning 2 best paper awards at AIIDE. His research technology has over 5 million installs in commercial games – he was invited to talk at GDC about that. He would be interested to supervise students whose research uses games as a tool to gather opinion or promote understanding: to identify research directions and harness the future potential of games, creativity and AI to benefit people and society. He is particularly interested in how games and other curious, creative things can help us to understand a world of complex interacting agents, each living a world created by their own thought (!). Research themes: Research visions for games and AI Game design/development to influence, inform and understand people and society Game AI Email peter.cowling@qmul.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Themes Applied Games Design & Development Game AI - Previous Next
- 01 01V
< Back 01 01V Link Author(s) S Deterding, K Mitchell, R Kowert, B King, N Ballou, S Fizek, M Fiadotau, ... Abstract More info TBA Link
- Computational models for the analysis and synthesis of graffiti tag strokes
< Back Computational models for the analysis and synthesis of graffiti tag strokes Link Author(s) D Berio, FF Leymarie Abstract More info TBA Link
- Domestic Cultures of Plant Care: A Moss Terrarium Probe
< Back Domestic Cultures of Plant Care: A Moss Terrarium Probe Link Author(s) N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Abstract More info TBA Link
- When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames
< Back When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames Link Author(s) F Foffano Abstract More info TBA Link
- ForestCast: Forecasting Deforestation Risk at Scale with Deep Learning
< Back ForestCast: Forecasting Deforestation Risk at Scale with Deep Learning Link Author(s) M Overlan, C Stanton, M Neumann, A Manzini, J Haas, M Conserva, ... Abstract More info TBA Link
- Measuring the experience of playing self-paced games
< Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link
- iGGi PhD
iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.
- Prof David Beer
< Back Prof. David Beer University of York Supervisor Professor Beer has been researching new and digital media since completing his PhD in 2006. This has included work on social media, mobile devices and algorithms. Over the last decade he has developed work exploring the social implications of data and metrics. His work has explored how automated decision making is impacting upon social connections and has looked at how the data that accumulates about us shaped the way individuals are understood and judged. He has recently conducted a study of the data analytics industry and produced a report into online targeting. His research areas for supervision include: The social power of algorithms Data analytics The power of data and metrics Critical analyses of data visualization The metricisation of everyday life Social media and social media data Online targeting Data harvesting and inequality Research themes: Game AI Game Analytics Game Design Games with a Purpose Computational Creativity Gaming data Algorithms in gaming Gamification and the social world david.beer@york.ac.uk Email Mastodon https://davidbeer.net/ Other links Website LinkedIn BlueSky Github Themes Applied Games Creative Computing Game AI Game Data Player Research - Previous Next





