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  • University of Applied Arts Vienna

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Applied Arts Vienna

  • Strategy Games: The Components of A Worthy Opponent

    < Back Strategy Games: The Components of A Worthy Opponent Link Author(s) D Gomme, R Bartle Abstract More info TBA Link

  • Sonifying energy consumption using SpecSinGAN

    < Back Sonifying energy consumption using SpecSinGAN Link Author(s) S Pauletto, A Barahona-Rios, V Madaghiele, Y Seznec Abstract More info TBA Link

  • Player Expectations of Strategy Game AI

    < Back Player Expectations of Strategy Game AI Link Author(s) D Gomme Abstract More info TBA Link

  • Wooga GmbH

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Wooga GmbH

  • Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training

    < Back Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training Link Author(s) T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan Abstract More info TBA Link

  • Digital innovations in teacher Recruitment: An experimental study

    < Back Digital innovations in teacher Recruitment: An experimental study Link Author(s) RM Klassen, H Wang, J Cutting, S Thompson-Lee, RJS Snell, BH See, ... Abstract More info TBA Link

  • Projects

    iGGi PhD Projects - listing iGGi PhD Projects 2022 Industry-led Projects This page displays industry-proposed PhD projects to start September 2022. Note: The deadline for applications is Monday 13 June, 12:00 noon BST. We strongly suggest that potential applicants contact the supervisor(s) of their chosen project to develop a proposal as soon as possible (see below). The positions are fully funded and full-time for four years starting September 2022 (PhD fees plus a tax-free stipend to cover living costs). The PhD researchers will be based at Queen Mary University of London (QMUL) . The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is the world's largest PhD programme aimed at games research, with over 70 current iGGi PhD researchers. iGGi covers a wide range of scientific and creative disciplines, encouraging team work and team play. iGGi researchers work closely with the games industry. To apply please follow the instructions on our Apply page https://iggi.org.uk/apply These two projects have been proposed by our partner Creative Assembly , one of the UK’s largest games studios which has been established for 34 years and is the author of the Total War games series. If you are interested in one of the projects and would like further details and/or to discuss, please contact the respective project supervisor(s) via the email address given in the project description. Your proposal should be developed via (email) discussion with the prospective supervisor(s). Please also make sure that the proposal you submit sits within iGGi's scope .

  • A generalized framework for self-play training

    < Back A generalized framework for self-play training Link Author(s) D Hernandez, K Denamganaï, Y Gao, P York, S Devlin, S Samothrakis, ... Abstract More info TBA Link

  • Money laundering through video games, a criminals' playground

    < Back Money laundering through video games, a criminals' playground Link Author(s) D Cooke, A Marshall Abstract More info TBA Link

  • Perception of emotions in knocking sounds: An evaluation study

    < Back Perception of emotions in knocking sounds: An evaluation study Link Author(s) M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto Abstract More info TBA Link

  • Game Audio

    iGGi PhD Projects - listing iGGi PhD Projects 2023 Game Audio This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Game Audio Machine Learning of Procedural Audio This work will investigate whether procedural audio can fully replace the use of pre-recorded sound effects. Price Game Audio Duration Joshua Reiss & Nemesindo Read More Load More

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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