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  • Tactile Interaction With Virtual Reality Content | iGGi PhD

    Tactile Interaction With Virtual Reality Content Theme Immersive Technology Project proposed & supervised by Lorenzo Jamone To discuss whether this project could become your PhD proposal please email: l.jamone@qmul.ac.uk < Back Tactile Interaction With Virtual Reality Content Project proposal abstract: Most feedback in current computer games is visual (i.e. what you see on the screen), with haptic feedback restricted to very simple vibrations of a hand-held device (e.g. a PlayStation or Oculus controller). But what if you could really "touch" and "feel" with your full hands everything you see in the game, and especially in a VR game? Imagine what Minecraft VR would be like: putting your hands in the water, or inside the mud, or through a bunch of leaves, and really feeling the difference in the texture; hitting, picking, moving, using, throwing any object would feel more natural, more real. In this project the student will explore the use of a wearable glove (that includes hand motion tracking and distributed vibrating motors to give tactile feedback about the physical interactions happening in VR) to obtain effective tactile human-computer interaction in VR games. Interestingly, this technology has ample applications also in other human-computer interaction (e.g. tactile internet, tactile TV) and robotics (e.g. teleoperation) settings. The project will require very good software programming skills; a very basic knowledge of electronics would be also beneficial. In collaboration with Valkyrie Industries https://www.facebook.com/Valkyrieind/ Supervisor: Lorenzo Jamone Based at: This project will be in collaboration with Valkyrie Industries .

  • A manifesto for more productive psychological games research

    < Back A manifesto for more productive psychological games research Link Author(s) N Ballou Abstract More info TBA Link

  • Believability Assessment and Modelling in Video Games

    < Back Believability Assessment and Modelling in Video Games Link Author(s) C Pacheco Abstract More info TBA Link

  • Project Thyia: A forever gameplayer

    < Back Project Thyia: A forever gameplayer Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • Measuring the experience of playing self-paced games

    < Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link

  • Lateralization of impedance control in dynamic versus static bimanual tasks

    < Back Lateralization of impedance control in dynamic versus static bimanual tasks Link Author(s) N Pena-Perez, J Eden, I Farkhatdinov, E Burdet, A Takagi Abstract More info TBA Link

  • ForestCast: Forecasting Deforestation Risk at Scale with Deep Learning

    < Back ForestCast: Forecasting Deforestation Risk at Scale with Deep Learning Link Author(s) M Overlan, C Stanton, M Neumann, A Manzini, J Haas, M Conserva, ... Abstract More info TBA Link

  • Social Simulation Game on a Graph / Network | iGGi PhD

    < Back iGGi Research Retreat "Unconference" Group Outcomes Social Simulation Game on a Graph / Network The "Problem" Starting from the idea of a cellular automaton (consider for example Conway's Game of Life) we investigated how such a simple structure - considered as a group of agents - could be rendered as a playable simulation of social dynamics. Specifically, we ended up simulating the behaviour of people and ideas at a research retreat similar to the one at Darwin Lake, to investigate how groups form and evolve, and ideas are discussed, spread and refined. What we did We considered the NetLogo simulation software, and designed agents that (1) represented ideas, and the evolution of each idea; (2) represented research participants at the retreat; and (3) modelled the conversations of participants in a way that allowed for the capture of changes and refinements to an abstract idea. I think our primary innovation was from (3) where, through ethnomethodological analysis of the way that we discussed the ideas behind this project, we found a transactional model of conversation. Hence it was meta, man. The "Outcome" We didn't get past paper prototypes and deep discussions. The idea might be taken further - but we ran out of time to do that. Previous Next Previous Next

  • Dubit Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Dubit Limited

  • Sequence generation with a physiologically plausible model of handwriting and Recurrent Mixture Density Networks

    < Back Sequence generation with a physiologically plausible model of handwriting and Recurrent Mixture Density Networks Link Author(s) D Berio, M Akten, FF Leymarie, M Grierson, R Plamondon Abstract More info TBA Link

  • Interactive generation of calligraphic trajectories from Gaussian mixtures

    < Back Interactive generation of calligraphic trajectories from Gaussian mixtures Link Author(s) D Berio, FF Leymarie, S Calinon Abstract More info TBA Link

  • What Is a Game Jam?

    < Back What Is a Game Jam? Link Author(s) G Lai, F Khosmood Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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