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- Naive mesh-to-mesh coloured model generation using 3D GANs
< Back Naive mesh-to-mesh coloured model generation using 3D GANs Link Author(s) R Spick, S Demediuk, J Alfred Walker Abstract More info TBA Link
- Graz University of Technology
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Graz University of Technology
- Trace it like you believe it: Time-continuous believability prediction
< Back Trace it like you believe it: Time-continuous believability prediction Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link
- The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
< Back The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences Link Author(s) N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding Abstract More info TBA Link
- Playing with evolution
< Back Playing with evolution Link Author(s) RD Gaina Abstract More info TBA Link
- Synthesising Knocking Sound Effects Using Conditional WaveGAN
< Back Synthesising Knocking Sound Effects Using Conditional WaveGAN Link Author(s) A Barahona-Rıos, S Pauletto Abstract More info TBA Link
- Diversity maintenance using a population of repelling random-mutation hill climbers
< Back Diversity maintenance using a population of repelling random-mutation hill climbers Link Author(s) R Volkovas, M Fairbank, D Perez-Liebana Abstract More info TBA Link
- Strategy Games: The Components of A Worthy Opponent
< Back Strategy Games: The Components of A Worthy Opponent Link Author(s) D Gomme, R Bartle Abstract More info TBA Link
- Using texture maps to procedurally generate sound in virtual environments
< Back Using texture maps to procedurally generate sound in virtual environments Link Author(s) D Menexopoulos Abstract More info TBA Link
- British Games Institute (BGI)
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. British Games Institute (BGI)
- Queen Mary University of London (QMUL) | iGGi PhD
< Back iGGi QMUL is located at the heart of East London on Queen Mary, University of London's Whitechapel campus. iGGi QMUL is part of QMUL’s School of Electronic Engineering and Computer Science . While QMUL-based iGGi PGRs can belong to more than one research group, they all by default belong to the Game AI Group (GAIG) . The iGGi/GAIG office space is situated within the Digital Environment Research Institute (DERI) at Empire House, Whitechapel campus. How to reach the iGGi Offices at Empire House, Whitechapel The address for the iGGi office space is 2nd Floor Empire House DERI 67-75 New Road London, Whitechapel E1 1HH Whitechapel campus map Accesibility: Empire House access guide Arriving by Tube The Whitechapel campus is easily accessible via public transport, with the Whitechapel Underground station on London Underground's Elizabeth Line (purple on the Tube map), Hammersmith and City Line (pink on the Tube map), and District Line (green on the Tube map), just a seven minute walk away. When you exit the station, turn right and walk along Whitechapel Road until the next larger junction. Turn left into New Road. Empire House will be located to your right. Please use the Transport for London Journey Planner to help you plan your journey: https://tfl.gov.uk/plan-a-journey/ or their interactive maps showing Underground, Docklands Light Railway (DLR) and bus information Arriving by Bus The Whitechapel campus is based on Whitechapel Road, on the 25 and 205 bus routes, and Empire House is just off Whitechapel Road, on New Road. Cycling/Walking If you are travelling by bike or walking, please use the postcode above and the campus map to help you navigate to the venue. Bike storage facilities can be found in the Empire House Basement. Arriving by car For both our Mile End and Whitechapel campuses, car parking for visitors is not offered due to our central location. Local parking restrictions also apply on weekdays and weekends.We therefore strongly recommend you use one of the alternative transport methods listed above. If you do need to drive to campus, QMUL open day published a list of offsite parking options within easy reach of Whitechapel, including park and ride options. If you are a blue badge holder and require parking on site, please see the university's related information pages . Queen Mary University of London (QMUL) iGGi QMUL Gallery Map depicting QMUL Mile End campus & the iGGi Con 2023 venue location iGGi Con 2023 venue: The Graduate Centre (Mile End campus, QMUL), viewed from Bancroft Road iGGi Con 2023 venue: Ground floor entrance of the Graduate Centre - Mile End campus, QMUL Mile End campus with the Graduate Centre on the left Birds eye view of Mile End campus, QMUL Map depicting QMUL Whitechapel campus with Empire House where all of the iGGi Office space is located Empire House Basement, QMUL (Whitechapel) iGGi office space, Empire House, QMUL (Whitechapel campus) The Blizard Building opposite Empire House, Whitechapel campus (QMUL) Previous Next
- Themes (All) | iGGi PhD
Themes (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi Themes Game AI How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? Design & Development How might we advance game-making with new design and development insights, methods, tools, and techniques? Immersive Technology How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games? Game Audio How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? Esports How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? Applied Games How might we design and use games to support health, learning, work, and conduct scientific research? Creative Computing How can AI tools enhance the creative process of (human) game creatives? Player Research How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? Accessibility How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? Game Data How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?




