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  • Realistic physical interaction of 3D point cloud objects | iGGi PhD

    Realistic physical interaction of 3D point cloud objects Theme Design and Development Project proposed & supervised by Miles Hansard, Changjae Oh To discuss whether this project could become your PhD proposal please email: miles.hansard@qmul.ac.uk < Back Realistic physical interaction of 3D point cloud objects Project proposal abstract: Point cloud data is becoming widely available, owing to commodity depth cameras and lidar systems. This creates many opportunities for creating 3D game assets, including environments and objects, from scanned real-world data. The realistic rendering of such data has been widely investigated (e.g. https://hal.inria.fr/hal-01017700/) , and can be performed efficiently. However, physical interactions between point clouds, meshes, and other representations are also critical, for gaming and VR applications. These interactions, which include collision, deformation, occlusion, and other effects, may require alternative representations (e.g. https://arxiv.org/abs/1912.12033) . This project will investigate geometric and machine learning approaches to these open problems, in typical game environments. Supervisor: Miles Hansard , Changjae Oh Based at:

  • University of Ontario Institute of Technology (UOIT)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Ontario Institute of Technology (UOIT)

  • Evaluating generalisation in general video game playing

    < Back Evaluating generalisation in general video game playing Link Author(s) M Balla, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • A comparison of self-play algorithms under a generalized framework

    < Back A comparison of self-play algorithms under a generalized framework Link Author(s) D Hernandez, K Denamganai, S Devlin, S Samothrakis, JA Walker Abstract More info TBA Link

  • Evaluating Generalization in General Video Game Playing

    < Back Evaluating Generalization in General Video Game Playing Link Author(s) D Perez-Liebana, M Balla, S Lucas Abstract More info TBA Link

  • The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation

    < Back The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link

  • Examining the effects of video game difficulty adaptation on performance and player experience

    < Back Examining the effects of video game difficulty adaptation on performance and player experience Link Author(s) M Frister, P Cairns, F McNab Abstract More info TBA Link

  • Emotional and functional challenge in core and avant-garde games

    < Back Emotional and functional challenge in core and avant-garde games Link Author(s) T Cole, P Cairns, M Gillies Abstract More info TBA Link

  • The design of a clicker game for text labelling

    < Back The design of a clicker game for text labelling Link Author(s) C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link

  • North Carolina State University

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. North Carolina State University

  • Planning in GVGAI

    < Back Planning in GVGAI Link Author(s) DP Liebana, RD Gaina Abstract More info TBA Link

  • Measuring game experience using visual distractors

    < Back Measuring game experience using visual distractors Link Author(s) J Cutting Abstract More info TBA Link

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