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  • Applied Games | iGGi PhD

    < Back Applied Games How might we design and use games to support health, learning, work, and conduct scientific research? Project areas include: Games for therapy and diagnosis, particularly in mental health Analysis of game behaviours for research into human psychology Games for understanding the impact of behaviours on the environment << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Michael Aichmüller iGGi Alum Game AI, Applied Games Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Dr Joe Cutting iGGi Alum + Supervisor Player Research, Applied Games, Design & Development Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for placement Applied Games, Design & Development, Creative Computing Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Tara Collingwoode-Williams iGGi Alum Player Research, Applied Games Read More Rory Davidson iGGi PG Researcher Available for post-PhD position Player Research, Applied Games, Design & Development Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Prof. Peter Cowling Supervisor Game AI, Applied Games, Design & Development Read More Dr Alena Denisova Supervisor Applied Games, Player Research, Design & Development Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details Post-anthropocentric design lab (PADLab). D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Nirit Binyamini Ben Meir View Details Exploring the player experience of people with persistent low mood L Helsby University of York, 2025 Dr Laura Helsby View Details "SAM"-School Attachment Monitor for the Assessment of Attachment in Children aged 4-8 MJ Saiger, Y Aleid, H Minnis, A Vinciarelli, S Brewster Proceedings of the 24th Interaction Design and Children, 752-756, 2025 Dr Michael Saiger View Details Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Towards an Ontology of Wargame Design L Ouriques, CE Barbosa, J Kritz, G Xexéo IEEE Access, vol. 13 Joshua Kritz View Details Load More iGGi Publications for this Theme Previous Next

  • The impact of stiffness in bimanual versus dyadic interactions requiring force exchange

    < Back The impact of stiffness in bimanual versus dyadic interactions requiring force exchange Link Author(s) N Pena-Perez, SA Mutalib, J Eden, I Farkhatdinov, E Burdet Abstract More info TBA Link

  • Trash to Treasure: Using text-to-image models to inform the design of physical artefacts

    < Back Trash to Treasure: Using text-to-image models to inform the design of physical artefacts Link Author(s) A Smith, H Schroeder, Z Epstein, M Cook, S Colton, A Lippman Abstract More info TBA Link

  • Compressing and Comparing the Generative Spaces of Procedural Content Generators

    < Back Compressing and Comparing the Generative Spaces of Procedural Content Generators Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link

  • The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation

    < Back The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link

  • The AI art school: A speculative design workshop

    < Back The AI art school: A speculative design workshop Link Author(s) D Barrios-O'Neill, L O'Boyle, N Binyamini Ben Meir Abstract More info TBA Link

  • On Mixed-Initiative Content Creation for Video Games

    < Back On Mixed-Initiative Content Creation for Video Games Link Author(s) G Lai, FF Leymarie, W Latham Abstract More info TBA Link

  • Clyde: A deep reinforcement learning doom playing agent

    < Back Clyde: A deep reinforcement learning doom playing agent Link Author(s) D Ratcliffe, S Devlin, U Kruschwitz, L Citi Abstract More info TBA Link

  • Investigating uncertainty in digital games and its impact on player immersion

    < Back Investigating uncertainty in digital games and its impact on player immersion Link Author(s) S Kumari, C Power, P Cairns Abstract More info TBA Link

  • Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms

    < Back Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms Link Author(s) Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate Abstract More info TBA Link

  • NEST 2.18. 0

    < Back NEST 2.18. 0 Link Author(s) J Jordan, R Deepu, J Mitchell, JM Eppler, S Spreizer, J Hahne, S Berns, ... Abstract More info TBA Link

  • Procedural Sonification of Environmental Phenomena for Realistic Sound Design

    < Back Procedural Sonification of Environmental Phenomena for Realistic Sound Design Link Author(s) D Menexopoulos Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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