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- Athansios Kokkinakis
< Back Dr Athanasios Vasileios Kokkinakis University of York iGGi Alum Videogame Correlates of Real-Life Cognitive Traits Video-games have been increasingly gaining momentum and popularity, both with the public but also with the scientific world who has seen their usefulness in multiple areas. Researchers have been making bold claims of Videogames increasing Intelligence monopolizing the public’s attention and taking it away from what Videogames are excellent at; serving as diagnostic tools examining constructs such Reaction Times, Memory and fluid Intelligence. The sharp decline of the aforementioned concepts has been linked to multiple diseases such as the prodrome of Schizophrenia, Alzheimer’s and Dementia. Moreover, their measurement has been linked to important life outcomes such as Academic Achievement, Time in Unemployment, Unwanted Pregnancies and Mathematical Achievement among others. In my doctoral thesis I have correlated these constructs with the massively played video-game League of Legends. By cross-validating Psychometric measurements with Video-game metrics we can possibly identify at risk populations and stage Health Interventions or even identify “gifted” children or children that lag behind at an early age and place them in appropriate training curricula. He acquired his BSc in Psychology from the University of Bangor and he then went to complete his MSc in Cognitive Neuroscience at the University of York. In his first experiment he attempted to see whether “expert video-gamers” would show less Attentional Resources when compared to a control group of non-gamers and whether a short training session of approximately a week had any effects on the non-gamer group. His MSc, although not related to gaming, gave him valuable experience with EEG and MEG which he hopes to incorporate into his future experiments. In his most recent experiments he correlated psychometric Intelligence with Videogame Scores, more specifically League of Legends Tiers. He believes that these scores may give us insight on multiple developmental trajectories for instance healthy aging. athanasios dot kokkinakis *at* z)!gmail*com Email https://www.researchgate.net/profile/Athanasios-Kokkinakis Mastodon Other links Website https://www.linkedin.com/in/athanasios-kokkinakis-8b79101a4 LinkedIn BlueSky Github Prof. Alex Wade Prof. Peter Cowling Featured Publication(s): Data-Driven Audience Experiences in Esports Metagaming and metagames in Esports Videogame Correlates of Real Life Traits and Characteristics. Exploring the relationship between video game expertise and fluid intelligence Temporal and spatial localization of prediction-error signals in the visual brain What's in a name? Ages and names predict the valence of social interactions in a massive online game MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses Predicting skill learning in a large, longitudinal MOBA dataset Automatic Generation of Text for Match Recaps using Esport Caster Commentaries WARDS: Modelling the Worth of Vision in MOBA's DAX: Data-Driven Audience Experiences in Esports Time to die 2: Improved in-game death prediction in dota 2 Themes Esports Game AI Player Research Research Gate Google Scholar Previous Next
- Festive Wishes from iGGi | iGGi PhD
< Back Festive Wishes from iGGi Festive Wishes from iGGi As another calendar year is drawing to a close, iGGi wishes you a happy & relaxing Festive Break and a good start into 2023 !!! In other news: Selected recordings of the last iGGi Conference are OUT NOW and can be accessed via our iGGi YouTube channel: iGGi CON 2022 Talks here https://youtube.com/playlist?list=PLrhB7hwYCdScgdnGraofca1YhhL3BfGyd iGGi CON 2022 Keynotes here https://youtube.com/playlist?list=PLrhB7hwYCdScXSOX3vDlGwUzQLu1WciTd Subscribe to https://www.youtube.com/@iGGiPhD for further updates! We look forward to seeing you all in the New Year! Previous 21 Dec 2022 Next
- iGGi at Develop:Brighton 2023 | iGGi PhD
< Back iGGi at Develop:Brighton 2023 Following the previous year’s success, the iGGi stand featured again on the Expo floor of the 2023 Develop:Brighton conference . This year’s Expo saw a record breaking 4970 visitors over the two days of its running (43% up from 3471 in 2022), and many of these visitors dropped by the iGGi stand to chat to us. Shifts at the iGGi stand were covered by the conference-attending iGGi PG Researchers (15 in total) who appreciated a break from their (often solitary) thesis/research work. With its stand presence at the Develop:Brighton Expo, iGGi is promoting the intersection between games industry and research. We are looking to engage the two in conversation. We want to foster ways of knowledge exchange that are mutually beneficial to both sides. If you want to learn more about existing pathways of knowledge exchange between iGGi and games companies, you can check out our Industry Info + KE page , but we are also always open for new ideas and formats. Please do get in touch if you require any further information. Previous 14 Jul 2023 Next
- NATS - iGGi Collaboration showcased at NATS Research Conference | iGGi PhD
< Back NATS - iGGi Collaboration showcased at NATS Research Conference A recent collaboration between the University of York and NATS, the UK's leading provider of air traffic control services, is being shown at NATS’ Virtual Research Collaboration Conference . The 6-month A2URE project investigated what a suitable methodology for the development and approval of decision-making automation in Air Traffic Control operations would look like. Alongside this, what changes would be required to operational procedures and policies were considered. Nathan Hughes , a third year IGGI student, worked with NATS to produce three reports for the project. The first considered how current safety assurance processes for changes introduced to the Air Traffic Management (ATM) system could be applied to decision-making automation. The second summarised the factors commonly seen in controller-automation interactions. The final report described a new methodology for designing and developing automated decision-making tools, which could also provide evidence of safety assurance, validation and verification. Alongside these reports, two workshops were run internally to gain feedback from NATS experts, with attendees from the departments of safety assurance, validation, and human performance. The project aims to support future research into introducing decision-making automation to ATM, including the continued development of procedures and policies as more automation is introduced. Find link to the project summary here: https://i.nats.aero/rc21/site/automation/a2ure/ and the project's video for the exhibition below: The exhibition continues until 15 October 2021. Follow this link to access the online venue: https://i.nats.aero/rc21/ Previous 1 Oct 2021 Next
- Dr David Zendle
< Back Dr David Zendle University of York Supervisor David Zendle is an active researcher into the effects of both video games and gambling, and is the author of several key references on the topic of video game monetisation. His most well-known publications deal with the potential effects of loot boxes. His recent work focuses on understanding the diversity of ways that video game play impacts wellbeing, and involves the analysis of large-scale datasets of player behaviour and spending. David is an academic affiliate of the Behavioural Insights Team and holds a research position within the NHS. He is particularly interested in building evidence-based policy in the domain of video game regulation, and has provided oral testimony on video game effects to a variety of government investigations across the globe. David is particularly interested in supervising students with an industry, economics, legal, or behavioural sciences background. He is interested in work on the following topics: The long-term effects of video game play (both positive and negative) Video game monetisation Video game regulation and policy Dark video game design Research themes: Game Analytics Game effects Game policy david.zendle@york.ac.uk Email Mastodon Other links Website LinkedIn BlueSky Github Themes Game Data Player Research - Previous Next
- iGGi @ Develop:Brighton - featuring Joe Hesketh | iGGi PhD
< Back iGGi @ Develop:Brighton - featuring Joe Hesketh An iGGi delegation of six PhD Researchers (comprising Timea Farkas , Charline Foch , Joseph Hesketh , Jozef Kulik, Cristiana Pacheco , Elena Petrovskaya ) will attend this year's Develop:Brighton conference. Europe's leading game dev conference has in large parts returned to its "in-person" format which drew over 2,500 attendees including around 1,200 companies in 2019. The event is spread over three days starting on Tuesday 26 October. The Expo runs on days 2 and 3 - Wednesday 27 and Thursday 28. DON'T MISS: iGGi PhD Researcher Joseph Hesketh 's talk on "How To Support Learning in Multiplayer Games" - Thursday 28 October, 16:00-16:45, Develop:Brighton " Design " track It is not too late to register: http://www.developconference.com/ Previous 18 Oct 2021 Next
- Lisa Sha Li
< Back Lisa Sha Li University of York iGGi Alum Gifting in video games (Industry collaboration with BT) Lisa’s research is an exploration of gifting behaviour in video games. In the fields of social science and positive psychology, a considerable amount of research has found out how being generous, and its incarnation in gifting can benefit one’s subjective well-being. However, when it comes to the digital space, little do we know about how people can become happier through gifting. On the one hand, the research is curious about whether the practice of gifting changes in the context of video games. If it changes, the research attempts to identify what features thereof are different or even new, and to understand how gifting protocols could function in the digital space. On the other hand, the research is curious about how to apply gifting to video games, employing its benefits in enhancing social relationships and good feelings. The current purpose is to propose a framework of gifting between a human player and non-player characters that designers can use as an instruction when designing such activities. There is also a potentially high value of gifting in the marketing aspect of the game industry. Inspired by the observation of everyday life, Lisa tries to find better solutions to problems which need to be considered from both artistic and informatics perspectives. She is now a research student at the University of York. She is a graduate of the University of Edinburgh where she received an MSc in Advanced Design Informatics, with Distinction. Her earlier degree is B.Eng in Digital Media Arts (Xiamen University, Software School). She spent half a year in Taiwan as an exchange student in 2012. She did a summer internship developing VR games with the Two Big Ears, back in 2014. shali.8.lisa@gmail.com Email Mastodon Other links Website LinkedIn BlueSky Github Themes Player Research - Previous Next
- Dr James Walker
< Back Dr James Walker University of York iGGi Industry Liaison Supervisor Dr James Walker is a Senior Lecturer in Computer Science and Digital Creativity at the University of York. A member of the Digital Creativity Labs, and the York Cross-disciplinary Centre for Systems Analysis (YCCSA). His current research focuses on bio-inspired algorithms (including AI and machine learning) and their application to games and game data analytics. He is also a senior member of the IEEE. James@digitalcreativity.ac.uk Email Mastodon Other links Website https://www.linkedin.com/in/james-walker-96a53465/ LinkedIn BlueSky Github Themes Creative Computing Esports Game AI Game Data - Previous Next
- Games | iGGi PhD
Games iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Games Welcome to the iGGi games showcase page. Here you will find links to demos, videos and experiences developed by iGGi researchers. During their first year in the iGGi programme, each iGGi PGR develops games as part of the Game Design and Game Development modules. In addition, each year iGGi PGRs take part in at least one game jam. Several PGRs also construct a game as tool/vehicle for their research. The selection below provides links to examples of and further info about these games. Please note that most of them should be seen as proof of concept rather than completed experiences. iGGi Game Jams Researcher Games Global Game Jam / Ludum Dare Game Development Module iGGi Game Jams Here are some of the games resulting from iGGi Game Jam - January 2022 & iGGi Game Jam - January 2023 Researcher Games Spotlight on games developed by iGGi PG Researchers as part of their PhD and/or their research project(s) Global Game Jam & Ludum Dare Games developed by iGGi Researchers during the Global Game Jam (pre 2020) or Ludum Dare 48 Game Development Module Games developed by iGGi PG Researcher s as part of the Game Development module for doctoral training
- Dr Claudio Guarnera
< Back Dr Claudio Guarnera University of York Supervisor You can get more out of your site elements by making them dynamic. To connect this element to content from your collection, select the element and click Connect to Data. Once connected, you can update it anytime without affecting your design or updating elements by hand. Add any type of content to your collection, such as rich text, images, videos and more, or upload it via CSV file. You can also collect and store information from your site visitors using input elements like custom forms and fields. Be sure to click Sync after making changes in a collection, so visitors can see your newest content on your live site. claudio.guarnera@york.ac.uk Email Mastodon https://www.cs.york.ac.uk/cvpr/member/claudio/ Other links Website https://www.linkedin.com/in/giuseppe-claudio-guarnera LinkedIn BlueSky Github Themes Applied Games Creative Computing - Previous Next
- Dr Anne Hsu
< Back Dr Anne Hsu Queen Mary University of London Supervisor Anne Hsu’s research includes machine learning, artificial agents, natural language processing and learning, human decision making, interaction design, and well-being technology. Her interests include developing interactive systems that use machine learning and understanding of human psychology to improve human behaviour. She is particularly interested in supervising students with a machine learning, design, HCI, or behavioural sciences background on the following topics: understanding and designing for curiosity in games design for behaviour change motivational/educational games Research themes: Game AI Game Design Games with a Purpose Player Experience Gamification anne.hsu@qmul.ac.uk Email Mastodon Other links Website https://www.linkedin.com/in/anne-showen-hsu LinkedIn BlueSky Github Themes Applied Games Design & Development Esports Player Research - Previous Next
- iGGi Game Jam 2025 and Awards! | iGGi PhD
< Back iGGi Game Jam 2025 and Awards! iGGi successfully concluded its 11th Game Jam on Friday, and it’s been EPIC! A total of 9 groups worked on a variety of game types, all based on this year’s theme: idiom 🔊 /ˈɪdɪəm/ iGGi PGRs appreciated the (in comparison to previous years) extended and therefore more relaxed format of the iGGi GJ 2025; while the the event itself spread over 72 hours, an extra day on either end afforded plenty of socialising between cohorts, and there was ample time for play testing. A special thank you goes out to the four iGGi Industry Advisory Board members who donated some of their time and who could be contacted online by groups via the iGGi GJ Discord server: A HEARTFELT THANKS !!! For the iGGi GJ 2025 Awards , participants could assign matching idioms (or twists on existing idioms) to each group. The resulting idioms were then used to label jars (one per group) containing 3D-printed keyboard keys with an “iGGi 2025” engraving (to fit the tab key on a mechanical keyboard) which were given out as prizes on Friday after the presentations. What's more, as a revelation that came completely unexpectedly to the researchers, the iGGi Game Jam had a far larger-scale secret Surprise Award still up its sleeve thanks to….. ...…SONY Interactive Entertainment !!!! SONY very generously sponsored the main award – a PS5 !!! – see pictures below showing its enthusiastic reception! - BIG MASSIVE THANKS from all of us to SONY! And here’s a rundown of the groups, games, and their award title: Game: “ Catan Got Your Tongue ” A Catan mod. Game: “ Stochastic Reward Engine ” This game is trying to decompose Catan into its core elements providing the players with a fun time optimising their probability choices in a binary choice environment. All created by: Connor Watts, Peyman Hosseini, Ruizhe Yu Xia, Tom Wells Award title: “Settle for less” Game: “ The Frankenwurst ” A fun 2D adventure game choke full of idioms. Created by: Nicole Levermore, Owen Crucefix (iGGi-ext.), Tamsin Isaac Award title: “When pigs… die…” Game: “ Hammer to Fall ” Grab your hammer and hit as many nails as possible. A tiny VR game about hitting nails with a hammer. Nothing nefarious going on here. Fun for the entire family! Created by: Dominik Jeurissen, Karl Clarke, Philip Smith, Toby Best Award title: “Hammer Time!” Game: “ Hexed or Vexed ” A spooky social deduction murder mystery. Created by: Alex Flint, Océane Lissillour, Prakriti Nayak, Tania Dales Award title: “Let’s burn that bridge when we come to it” Game: “ love & CLAW ” >> A beautiful fusion of balanced gameplay with a unique theme.. >> A furry good card game. Created by: Bobby Khaleque, Daniel Cooke, Dimitris Menexopoulos, Florence Smith Nicholls, Francesca Foffano, George Long, Luiza Stepanyan, Remo Sasso, Sahar Mirhadi, Sunny Thaicharoen Award title: “A Furry in the hand is worth two in the bush.” Game: “ ⏃⏁⎎⊑⍀⋏⊬⏃ ” A music toy. Created by: Cameron Johnston, Doruk Balcı Award title: “(Key-)stroke a chord” Game: “ Pick Up ” Find a Cube in this open world, pick up and put it back! Game Win! Created by: Yiping Han (iGGi-ext.) Award title: “Rinse and repeat” Game: “ Piggioms ” Created by: Alan Pedrassoli Chitayat, Lauren Winter, Steph Carter Award title: “Seeing how the sausage is made” Game: “ snaaaaaa...(300x)...aaaake ” A 1 dimensional snake game controlled using a Pi Pico and 300 LED string. Created by: Ben Kirman (iGGi Supervisor) Award title: “BITE ITTTTT for snake’s sake!” Lastly, a hearty THANKS to the four PGR GJ Organisers Doruk Balcı, Karl Clarke, Lauren Winter, and Tamsin Isaac , to the Supervisor GJ Organiser Ben Kirman , and a special mention goes to the iGGi Admin Team , in particular to Helen Tilbrook who went above and beyond to make it all happen! The next iGGi Game Jam will take place in January 2026 - exact dates tba - and we can't wait!! Photo Gallery - iGGi Game Jam 2025 Awards: Photo Gallery - iGGi Game Jam 2025 Moments: Itch.io link to all submissions here Previous 13 Jan 2025 Next













