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- Art and the science of generative AI
< Back Art and the science of generative AI Link Author(s) Z Epstein, A Hertzmann, IHC, M Akten, H Farid, J Fjeld, MR Frank, M Groh, L Herman, N Leach, R Mahari, “S” Pentland, O Russakovsky, H Schroeder, A Smith Abstract More info TBA Link
- An appraisal-based chain-of-emotion architecture for affective language model game agents
< Back An appraisal-based chain-of-emotion architecture for affective language model game agents Link Author(s) M Croissant, M Frister, G Schofield, C McCall Abstract More info TBA Link
- iGGi at Develop:North | iGGi PhD
< Back iGGi at Develop:North As most of you will be aware, the Develop conference has launched a new location this year in the shape of " Develop:North ". Develop:North took place at The Spine in Liverpool on 14 November 2024. Five of our iGGi PG Researchers attended, and here's a summary of the event from one of them - Ross Fifield: "Develop: North was great. The venue was excellent and Tandem did a superb job organising it as always. Registration was easy and there were no issues as far as I can tell. There was a good mix of talks. It was significantly smaller than Brighton, but not unexpectedly so, given that this was their first go. While a couple of the talks were really quite thought provoking, I personally found the networking opportunities particularly helpful. I'm speculating that the organisers will run Develop:North at a slightly larger scale than this year, but regardless of that, I would recommend this conference to all iGGi PGRs and anyone in the UK who is working in games and adjacent fields." iGGi PGRs at Develop:North in Liverpool, 14 November 2024 Previous 15 Nov 2024 Next
- Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication
< Back Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication Link Author(s) A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Abstract More info TBA Link
- Make It York
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make It York
- Why Choose You?-Exploring Attitudes Towards Starter Pokémon
< Back Why Choose You?-Exploring Attitudes Towards Starter Pokémon Link Author(s) T Best, YJ Hsu Abstract More info TBA Link
- Investigating uncertainty in digital games and its impact on player immersion
< Back Investigating uncertainty in digital games and its impact on player immersion Link Author(s) S Kumari, C Power, P Cairns Abstract More info TBA Link
- VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts
< Back VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts Link Author(s) M Captari, R Sasso, M Sabatelli Abstract More info TBA Link
- Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing
< Back Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing Link Author(s) C Guerrero Romero Abstract More info TBA Link
- Understanding specific gaming experiences: the case of open world games
< Back Understanding specific gaming experiences: the case of open world games Link Author(s) NGJ Hughes Abstract More info TBA Link
- Automatic Goal Discovery in Subgoal Monte Carlo Tree Search
< Back Automatic Goal Discovery in Subgoal Monte Carlo Tree Search Link Author(s) D Jeurissen, MHM Winands, CF Sironi, D Perez-Liebana Abstract More info TBA Link
- Automatic Game Tuning for Strategic Diversity
< Back Automatic Game Tuning for Strategic Diversity Link Author(s) Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz Abstract More info TBA Link



