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- Social Interactions in Immersive Virtual Environments: People, Agents, and Avatars
< Back Social Interactions in Immersive Virtual Environments: People, Agents, and Avatars Link Author(s) GC Dobre Abstract More info TBA Link
- Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects
< Back Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects Link Author(s) A Mitchell, T Greer, W New, J Walton-Rivers, M Watkins, D Brown, ... Abstract More info TBA Link
- Less is More: Analysing Communication in Teams of Strangers
< Back Less is More: Analysing Communication in Teams of Strangers Link Author(s) E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen Abstract More info TBA Link
- Computational models for the analysis and synthesis of graffiti tag strokes
< Back Computational models for the analysis and synthesis of graffiti tag strokes Link Author(s) D Berio, FF Leymarie Abstract More info TBA Link
- Twitchchat: A dataset for exploring livestream chat
< Back Twitchchat: A dataset for exploring livestream chat Link Author(s) C Ringer, M Nicolaou, J Walker Abstract More info TBA Link
- Deep visual instruments: realtime continuous, meaningful human control over deep neural networks for creative expression
< Back Deep visual instruments: realtime continuous, meaningful human control over deep neural networks for creative expression Link Author(s) M Akten Abstract More info TBA Link
- Industry-led projects
iGGi PhD Projects - listing iGGi PhD Projects 2022 Industry-led Projects This page displays industry-proposed PhD projects on offer for our 2022 intake: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the respective project supervisor. Please note that you can also frame your own project independently as long as that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has ensured that the projects listed below are within iGGi's scope, we wish to highlight that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. Navigate to other Projects on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Industry-led Projects Back to ALL Projects Design and Development Realistic physical interaction of 3D point cloud objects This project will investigate geometric and machine learning approaches to developing 3D game assets. Price Design and Development Duration Miles Hansard, Changjae Oh Read More Load More
- Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games
< Back Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games Link Author(s) D Zendle, N Ballou, J Cutting, E Petrovskaya Abstract More info TBA Link
- Team 17
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Team 17
- Using Machine Learning to Design Movement Interaction in Virtual Reality
< Back Using Machine Learning to Design Movement Interaction in Virtual Reality Link Author(s) R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ... Abstract More info TBA Link
- Enabled players: The value of accessible digital games
< Back Enabled players: The value of accessible digital games Link Author(s) P Cairns, C Power, M Barlet, G Haynes, C Kaufman, J Beeston Abstract More info TBA Link
- Coupled Kuramoto oscillator-based control laws for both formation and obstacle avoidance control of two-wheeled mobile robots
< Back Coupled Kuramoto oscillator-based control laws for both formation and obstacle avoidance control of two-wheeled mobile robots Link Author(s) K Denamganai, T Nakamura, N Hara, K Konishi Abstract More info TBA Link



