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- Speeding up genetic algorithm-based game balancing using fitness predictors
< Back Speeding up genetic algorithm-based game balancing using fitness predictors Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Robust Imitation Learning for Automated Game Testing
< Back Robust Imitation Learning for Automated Game Testing Link Author(s) PV Amadori, T Bradley, R Spick, G Moss Abstract More info TBA Link
- An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects
< Back An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects Link Author(s) A Mitchell, M Scott, J Walton-Rivers, M Watkins, W New, D Brown Abstract More info TBA Link
- Science City York (SCY)
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Science City York (SCY)
- Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks
< Back Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks Link Author(s) A Basiri, E Masehian, F Taghiyareh, P Hosseini Abstract More info TBA Link
- Expressive curve editing with the sigma lognormal model
< Back Expressive curve editing with the sigma lognormal model Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link
- Tackling sparse rewards in real-time games with statistical forward planning methods
< Back Tackling sparse rewards in real-time games with statistical forward planning methods Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- On the Evaluation of Procedural Level Generation Systems
< Back On the Evaluation of Procedural Level Generation Systems Link Author(s) O Withington, M Cook, L Tokarchuk Abstract More info TBA Link
- Time to die 2: Improved in-game death prediction in dota 2
< Back Time to die 2: Improved in-game death prediction in dota 2 Link Author(s) C Ringer, S Missaoui, VJ Hodge, AP Chitayat, A Kokkinakis, S Patra, ... Abstract More info TBA Link
- Metagaming and metagames in Esports
< Back Metagaming and metagames in Esports Link Author(s) A Kokkinakis, P York, M Sagarika Patra, J Robertson, B Kirman, A Coates, A Chitayat, S Demediuk, A Drachen, J Hook, [...] M Ursu, F Oliver Block Abstract More info TBA Link
- The many faces of monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis
< Back The many faces of monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis Link Author(s) D Zendle, C Flick, S Deterding, J Cutting, E Gordon-Petrovskaya, ... Abstract More info TBA Link
- Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay
< Back Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay Link Author(s) C Guerrero-Romero, S Lucas, D Perez-Liebana Abstract More info TBA Link


