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- A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues
< Back A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues Link Author(s) O Drewett, G Hann, M Gillies, C Sher, S Delacroix, X Pan, T Collingwoode-Williams, ... Abstract More info TBA Link
- Measuring the experience of playing self-paced games
< Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link
- The impact of self-representation and consistency in collaborative virtual environments
< Back The impact of self-representation and consistency in collaborative virtual environments Link Author(s) T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan Abstract More info TBA Link
- PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
< Back PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Link Author(s) M Balla, GEM Long, D Jeurissen, J Goodman, RD Gaina, ... Abstract More info TBA Link
- Multimodal joint emotion and game context recognition in league of legends livestreams
< Back Multimodal joint emotion and game context recognition in league of legends livestreams Link Author(s) C Ringer, JA Walker, MA Nicolaou Abstract More info TBA Link
- University of California, Santa Cruz
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of California, Santa Cruz
- Obstacle avoidance control law for two-wheeled mobile robots controlled by oscillators
< Back Obstacle avoidance control law for two-wheeled mobile robots controlled by oscillators Link Author(s) K Denamganai, T Nakamura, N Hara, K Konishi Abstract More info TBA Link
- Emotional exploration and the eudaimonic gameplay experience: A grounded theory
< Back Emotional exploration and the eudaimonic gameplay experience: A grounded theory Link Author(s) T Cole, M Gillies Abstract More info TBA Link
- Interactive Machine Learning for Generative Models
< Back Interactive Machine Learning for Generative Models Link Author(s) Junichi Shimizu, Ireti Olowe, Terence Broad, Gabriel Vigliensoni, Prashanth Thattai Ravikumar, Rebecca Fiebrink Abstract More info TBA Link
- Cooperative games with partial observability
< Back Cooperative games with partial observability Link Author(s) PR Williams, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- University of Applied Arts Vienna
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Applied Arts Vienna
- Intrinsic elicitation: A model and design approach for games collecting human subject data
< Back Intrinsic elicitation: A model and design approach for games collecting human subject data Link Author(s) D Gundry, S Deterding Abstract More info TBA Link



