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  • Yokozuna Data

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Yokozuna Data

  • CueTip: An Interactive and Explainable Physics-aware Pool Assistant

    < Back CueTip: An Interactive and Explainable Physics-aware Pool Assistant Link Author(s) S Memery, K Denamganaï, J Zhang, Z Tu, Y Guo, K Subr Abstract More info TBA Link

  • The History of Nintendo

    < Back The History of Nintendo Link Author(s) T Cole Abstract More info TBA Link

  • All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain

    < Back All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain Link Author(s) N Ballou, TA Földes, M Vuorre, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link

  • Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation

    < Back Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Link Author(s) GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan Abstract More info TBA Link

  • Prototyping by Moving for Virtual Reality

    < Back Prototyping by Moving for Virtual Reality Link Author(s) N Plant, C Hilton, CG Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, ... Abstract More info TBA Link

  • Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months

    < Back Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months Link Author(s) N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding Abstract More info TBA Link

  • Action Selection in the Creative Systems Framework

    < Back Action Selection in the Creative Systems Framework Link Author(s) S Linkola, C Guckelsberger, A Kantosalo Abstract More info TBA Link

  • Learning local forward models on unforgiving games

    < Back Learning local forward models on unforgiving games Link Author(s) A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • Post-anthropocentric design lab (PADLab).

    < Back Post-anthropocentric design lab (PADLab). Link Author(s) D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Abstract More info TBA Link

  • Scaling Analysis of Creative Activity Traces via Fuzzy Linkography

    < Back Scaling Analysis of Creative Activity Traces via Fuzzy Linkography Link Author(s) A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, .. Abstract More info TBA Link

  • TAG: A tabletop games framework

    < Back TAG: A tabletop games framework Link Author(s) R Gaina, M Balla, A Dockhorn, R Montoliu Colas Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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