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  • Stainless Games Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Stainless Games Limited

  • Towards human-like artificial intelligence using StarCraft 2

    < Back Towards human-like artificial intelligence using StarCraft 2 Link Author(s) H Siljebrat, C Addyman, A Pickering Abstract More info TBA Link

  • Understanding specific gaming experiences: the case of open world games

    < Back Understanding specific gaming experiences: the case of open world games Link Author(s) NGJ Hughes Abstract More info TBA Link

  • Creative Computing

    iGGi PhD Projects - listing iGGi PhD Projects 2023 Creative Computing This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Creative Computing Novelty Optimisation Can we identify and automatically balance the right amount of novel content we serve to players? Price Creative Computing Duration Jeremy Gow, Sebastian Deterding Read More Creative Computing Novel video narrative from recorded content This project constructs novel video narratives from recorded content under employment of deep learning tools and techniques. Price Creative Computing Duration Nick Pears Read More Load More

  • British Games Institute (BGI)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. British Games Institute (BGI)

  • A generalized framework for self-play training

    < Back A generalized framework for self-play training Link Author(s) D Hernandez, K Denamganaï, Y Gao, P York, S Devlin, S Samothrakis, ... Abstract More info TBA Link

  • iGGi Con 2023 – It’s A Wrap | iGGi PhD

    < Back iGGi Con 2023 – It’s A Wrap 13 Short Talks, 30 Posters, 12 Game Demos, 4 Knowledge Exchange Presentations, 6 coffee breaks, 3 Keynotes, 1 Drinks Reception, 4 Workshops, 4 Buzz Sessions, 2 Lunches, 1 Mini Expo and many hours of chat + networking later, AND IT’S A WRAP! We loved this year’s iGGi conference at Queen Mary University of London – thank you so much to everyone who could make it! Soon to come: Watch this space for pictures and highlights of the event. Twitter coverage of the event was via our dedicated conference twitter (aka “X”) here Footage of selected talks will also be published on our iGGi YouTube channel, in a few weeks. A special big THANKS goes out to the following: This year’s Conference Organising Committee, for their amazing work ( Laurissa Tokarchuk , Jeremy Gow , James Goodman , Nirit Binyamini Ben Meir , Peyman Hosseini , Yu-Jhen Hsu , Lauren Winter , Jozef Kulik , Susanne Binder ) Non-committee iGGi Admin who helped relentlessly with the preparations ( Tracy Dancer , Shopna Begum , Helen Tilbrook , Oliver Roughton) iGGi Con Sponsors Sony Interactive Entertainment for their generous donation towards food and drinks Our this year’s three Keynote Speakers (Vanessa Volz, Aleena Chia, Joe Cutting) for their insightful contributions Our iGGi Industry Partners who participated in the Expo All the iGGis who held Talks, Presentations or Workshops, and/or provided Posters or Demos And of course, the 200 attendees who turned the event into the success that it was. Last but not least, remember: The next iGGi Con will be 11+12 September 2024 at York! See you there! Previous 15 Sept 2023 Next

  • STEM Learning Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. STEM Learning Limited

  • The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation

    < Back The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link

  • Multi-Modal Livestream Highlight Detection from Audio, Visual, and Language Data

    < Back Multi-Modal Livestream Highlight Detection from Audio, Visual, and Language Data Link Author(s) C Ringer Abstract More info TBA Link

  • Creative Assembly

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Creative Assembly

  • The impact of self-representation and consistency in collaborative virtual environments

    < Back The impact of self-representation and consistency in collaborative virtual environments Link Author(s) T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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