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  • Artificial intelligence in co-operative games with partial observability

    < Back Artificial intelligence in co-operative games with partial observability Link Author(s) P Williams Abstract More info TBA Link

  • iGGi at Develop:Brighton 2023 | iGGi PhD

    < Back iGGi at Develop:Brighton 2023 Following the previous year’s success, the iGGi stand featured again on the Expo floor of the 2023 Develop:Brighton conference . This year’s Expo saw a record breaking 4970 visitors over the two days of its running (43% up from 3471 in 2022), and many of these visitors dropped by the iGGi stand to chat to us. Shifts at the iGGi stand were covered by the conference-attending iGGi PG Researchers (15 in total) who appreciated a break from their (often solitary) thesis/research work. With its stand presence at the Develop:Brighton Expo, iGGi is promoting the intersection between games industry and research. We are looking to engage the two in conversation. We want to foster ways of knowledge exchange that are mutually beneficial to both sides. If you want to learn more about existing pathways of knowledge exchange between iGGi and games companies, you can check out our Industry Info + KE page , but we are also always open for new ideas and formats. Please do get in touch if you require any further information. Previous 14 Jul 2023 Next

  • iGGi Seminar with Creative Assembly: Life After Doctorate | iGGi PhD

    < Back iGGi Seminar with Creative Assembly: Life After Doctorate Last week, four members of Creative Assembly joined us to talk about their experience of life (in the industry, and in general) after their PhD as well as broader issues around the connection between academic and industry work. Speakers comprised: Duygu Ç akmak (Research and Development Director) Tim Gosling (AI Technical Director) Derek Fagan (Senior AI/Gameplay Programmer) Tristan Smith (Senior AI Programmer) Fittingly, the “Life After A PhD” seminar took place on International Women’s Day, so: On a very related note, iGGi would like to congratulate one of the panellists, namely CA Research and Development Director Duygu Çakmak for winning the FDM everywoman in Technology Awards (Software Engineer Award)! During the event, Duygu pointed out that she was the only one of the four speakers who has not done a PhD, but "loves working with academics". We can reassure her that her scope of skills and ambitious portfolio certainly don't count for less. Thank you everyone who attended these events - we hope you found them interesting and useful! And an even bigger THANKS to the CA team: for joining us on the day and sharing your insights!! Previous 13 Mar 2023 Next

  • Applying and Visualising Complex Models in Esport Broadcast Coverage

    < Back Applying and Visualising Complex Models in Esport Broadcast Coverage Link Author(s) A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Abstract More info TBA Link

  • European Strategy on AI: Are we truly fostering social good?

    < Back European Strategy on AI: Are we truly fostering social good? Link Author(s) F Foffano, T Scantamburlo, A Cortés, C Bissolo Abstract More info TBA Link

  • InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction

    < Back InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction Link Author(s) C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ... Abstract More info TBA Link

  • 2020 Cohort Mini-Conference | iGGi PhD

    < Back 2020 Cohort Mini-Conference The recent 2020 cohort Mini-Conference was a great success! It was held in York and focused on highlighting the work being submitted and published by the iGGi PGRs at this stage in their projects. The cohort members had a chance to meet one another (as due to the pandemic, some still had not ever met before!) and to take a deep dive in to each-other's work, sharing knowledge in a simultaneously bonding and educational trip. The meet certainly fostered ideas for some collaborations between students, so watch this space! Previous 20 Apr 2022 Next

  • Grounded theory of accessible game development

    < Back Grounded theory of accessible game development Link Author(s) J Kulik, J Beeston, P Cairns Abstract More info TBA Link

  • Accessibility | iGGi PhD

    < Back Accessibility How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? Project areas include: Using alternative controllers and machine learning to enhance game accessibility << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Jen Beeston iGGi Alum + Supervisor Accessibility Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Catherine Flick Supervisor Accessibility, Applied Games, Player Research Read More Dr Jozef Kulik iGGi Alum Accessibility, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Mona Jaber Supervisor Applied Games, Game AI, Accessibility Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Callum Deery iGGi Alum Design & Development, Player Research, Accessibility Read More Dr Gavin Kearney Supervisor Accessibility, Applied Games, Game AI, Game Audio Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio J Kulik, P Cairns 2023 IEEE Conference on Games (CoG), 1-8, 2023 Dr Jozef Kulik View Details Grounded theory of accessible game development J Kulik, J Beeston, P Cairns The 16th International Conference on the Foundations of Digital Games (FDG …, 2021 Dr Jozef Kulik View Details What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts S McDougall, I Reppa, J Kulik, A Taylor Applied ergonomics 55, 156-172, 2016 Dr Jozef Kulik View Details Load More iGGi Publications for this Theme Previous Next

  • Nemisindo

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Nemisindo

  • Science City York (SCY)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Science City York (SCY)

  • Measuring Randomness in Tabletop Games

    < Back Measuring Randomness in Tabletop Games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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