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- Swrve
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Swrve
- Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms
< Back Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms Link Author(s) Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate Abstract More info TBA Link
- Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications
< Back Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications Link Author(s) LA Carvajal Ahumada, OL Herrera Sandoval, N Pena-Perez, ... Abstract More info TBA Link
- Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models
< Back Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models Link Author(s) OJ Scholten, RJ Spick, KA Hawick Abstract More info TBA Link
- TileAttack
< Back TileAttack Link Author(s) C Madge Abstract More info TBA Link
- Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams
< Back Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams Link Author(s) ETS Tan, K Rogers, LE Nacke, A Drachen, A Wade Abstract More info TBA Link
- Novelty Optimisation | iGGi PhD
Novelty Optimisation Theme Creative Computing Project proposed & supervised by Jeremy Gow, Sebastian Deterding To discuss whether this project could become your PhD proposal please email: jeremy.gow@qmul.ac.uk < Back Novelty Optimisation Project proposal abstract: New levels, new characters, new items, new opponents: Novelty is a major game feature stoking sustained player curiosity and interest. Too much repetition, and players get bored. But is there such a thing as too much novelty? Games already do automatic difficulty balancing – finding just the right level of challenge. Can we do the same for novelty – identify and automatically balance the right amount of novel content we serve to players? This project would benefit from a computational methods background, such as computational psychology, cognitive science, machine learning, or procedural content generation, and an interest in player psychology. Supervisor: Jeremy Gow , Sebastian Deterding Based at:
- Make Real VR
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make Real VR
- Game Data | iGGi PhD
< Back Game Data How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games? Project areas include: Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games. Comparative Analysis of Games : By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs. Social Dynamics in Games : Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players. Game Economics : In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game. << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Nick Ballou iGGi Alum Player Research, Game Data Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dan Cooke iGGi PG Researcher Available for placement Esports, Game Data, Player Research Read More Dr Jeremy Gow Supervisor Game AI, Creative Computing, Design & Development, Game Data Read More Prof. David Beer Supervisor Player Research, Applied Games, Creative Computing, Game Data, Game AI Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Prof. Anders Drachen Supervisor Player Research, Design & Development, Game Data, Esports Read More Dr Miles Hansard Supervisor Game AI, Immersive Technology, Design & Development, Game Data Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Dr Dan Franks Supervisor Game AI, Game Data Read More Yu-Jhen Hsu iGGi PG Researcher Game AI, Game Data Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations P Hosseini, M Hosseini, I Castro, M Purver arXiv preprint arXiv:2403.01643, 2025 Peyman Hosseini View Details Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling F Smith Nicholls, M Cook CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20 Florence Smith Nicholls View Details Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan arXiv preprint arXiv:2403.00690, 2024 Dominik Jeurissen View Details GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks M Hosseini, P Hosseini arXiv preprint arXiv:2401.01951, 2024 Peyman Hosseini View Details Applying and Visualising Complex Models in Esport Broadcast Coverage A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024 Dr Alan Pedrassoli Chitayat View Details Money laundering through video games, a criminals' playground D Cooke, A Marshall Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817 Dan Cooke View Details Load More iGGi Publications for this Theme Previous Next
- Safe In Our World
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Safe In Our World
- The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales
< Back The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales Link Author(s) N Ballou, AJ Van Rooij Abstract More info TBA Link
- Believability Assessment and Modelling in Video Games
< Back Believability Assessment and Modelling in Video Games Link Author(s) C Pacheco Abstract More info TBA Link





