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  • Make Real VR

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make Real VR Out of gallery

  • Northeastern University

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Northeastern University

  • University of Carlos III of Madrid

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Carlos III of Madrid

  • Exploring the multiverse of analysis options for the Addiction Stroop

    < Back Exploring the multiverse of analysis options for the Addiction Stroop Link Author(s) A Jones, T Stafford, E Petrovskaya Abstract More info TBA Link

  • Amy Smith

    < Back Amy Smith Queen Mary University of London iGGi PG Researcher Available for placement After completing a BA in Fine Art, at Bath School of Art and Design, Amy spent some years as a tattoo artist travelling and creating artworks. An interest in learning to code then led her to complete a conversion Masters degree in Computer Science at the University of Birmingham. Keen to preserve her interests in both a creative practice as well as a new interest in generative deep learning, Amy joined the IGGI program to explore these interests further under the guidance of Dr. Mike Cook, Dr. James Walker and Prof. Simon Colton. Amy's research is currently focused on the intersection between 'imaginative play', computational creativity and generative deep learning. This project explores whether the kind of novel text, image and video media produced by generative deep learning algorithms can be used to provoke and stimulate the imaginative, ideation and visualisation capabilities of the user as they interact with this cutting edge technology. To date, her work has been accepted to several conferences, including the International Conference on Computational Social Science, AAAI, the International Conference on Computational Creativity, and EvoMusArt. Amy hopes to further encourage and explore the fruits of a close collaboration between human creativity and creative AI. amyelizabethsmith01@gmail.com Email Mastodon http://aialchemy.media.mit.edu Other links Website https://www.linkedin.com/in/amy-smith-791784173 LinkedIn BlueSky Github Supervisors: Dr Mike Cook Prof. Simon Colton Dr James Walker Featured Publication(s): Scaling Analysis of Creative Activity Traces via Fuzzy Linkography Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces AI-Generated Imagery: A New Era for the 'Readymade' The @artbhot Text-To-Image Twitter Bot. Trash to Treasure: Using text-to-image models to inform the design of physical artefacts Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration Art and the science of generative AI Generative Search Engines: Initial Experiments Themes Creative Computing Player Research - Previous Next

  • Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data

    < Back Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data Link Author(s) RJ Spick, P Cowling, JA Walker Abstract More info TBA Link

  • Nathan Hughes

    < Back Dr Nathan Hughes University of York iGGi Alum Nathan Hughes is a player experience researcher who focuses on how player make choices within games. Specifically, the work explores open world games such as Skyrim and the Witcher 3, as these games allow players a vast amount of choice with little restrictions on how and when these are made. However, little research has considered these choices, so little is known about how players experience choice in open world games. Therefore, research questions for this work include; why do players choose not to pursue the main quest? What do players choose to do instead? When and how do they make this decision? His background is in psychology, and so asks these questions from a psychological perspective. The aim is to uncover how the process of choosing unfolds, and how this is influenced. In turn, this may allow reflections on how the decision-making process operates - by analysing choices within open world games, a more controlled (but still intrinsically motivating) setting can be studied. ngjhughes@gmail.com Email Mastodon https://faethfulexplorations.wordpress.com Other links Website https://www.linkedin.com/in/nathan-hughes-1035b611b/ LinkedIn BlueSky Github Supervisor Prof. Paul Cairns Featured Publication(s): Clinicians Risk Becoming "Liability Sinks" for Artificial Intelligence Understanding specific gaming experiences: the case of open world games The need for the human-centred explanation for ML-based clinical decision support systems Growing Together: An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires Opening the World of Contextually-Specific Player Experiences No Item Is an Island Entire of Itself: A Statistical Analysis of Individual Player Difference Questionnaires Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities Themes Player Research - Previous Next

  • Cristina Guerrero Romero

    < Back Dr Cristina Guerrero-Romero Queen Mary University of London iGGi Alum Cris is a versatile Software Engineer with four years of experience in web development across different areas of the tech stack. She studied Software and Computer Engineering at Universidad Autónoma de Madrid (Spain) and is currently completing her PhD at Queen Mary University of London (QMUL); during which she has done two internships at Google. Her research ‘Beyond Playing to Win: Broadening the Study and Use of Gameplaying Agents when Provided with Distinct Behaviours’ is focused on expanding the research on game-playing agents beyond the objective of winning at them. She looks at 1) broadening the scope by diversifying agents goals and heuristics; 2) broadening the vision by proposing a team of agents to assist game development; 3) broadening the usage by eliciting diverse automated gameplay, and 4) broadening the horizon by analysing the strengths of the agents from a Player Experience perspective instead of their performance. Cris is passionate about solving problems and learning. Outside of her work, she enjoys playing video games and TTRPGs. Random facts are that Portal and TLOU are two of her favourite game series and her chosen superpower would be teleportation. Please note: Updating of profile text in progress Email Mastodon http://kisenshi.github.io/ Other links Website https://www.linkedin.com/in/cguerreromero/ LinkedIn BlueSky https://github.com/kisenshi Github Featured Publication(s): Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay Generating Diverse and Competitive Play-Styles for Strategy Games Studying General Agents in Video Games from the Perspective of Player Experience Ensemble Decision Systems for General Video Game Playing Using a Team of General AI Algorithms to Assist Game Design and Testing Beyond playing to win: Diversifying heuristics for GVGAI Themes Design & Development Game AI - Previous Next

  • Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games

    < Back Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games Link Author(s) GC Dobre, M Gillies, X Pan Abstract More info TBA Link

  • Simultaneous multi-view object recognition and grasping in open-ended domains

    < Back Simultaneous multi-view object recognition and grasping in open-ended domains Link Author(s) H Kasaei, S Luo, R Sasso, M Kasaei Abstract More info TBA Link

  • Rolling Horizon Co-evolution in Two-player General Video Game Playing

    < Back Rolling Horizon Co-evolution in Two-player General Video Game Playing Link Author(s) C Ringer, C Pacheco, GC Dobre, D Perez-Liebana Abstract More info TBA Link

  • Embodiment and computational creativity

    < Back Embodiment and computational creativity Link Author(s) C Guckelsberger, A Kantosalo, S Negrete-Yankelevich, T Takala Abstract More info TBA Link

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