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- Radical Alternate Futurescoping: Solarpunk Vs Grimdark Workshop | iGGi PhD
< Back Radical Alternate Futurescoping: Solarpunk Vs Grimdark Workshop THIS NEWS ARTICLE WAS WRITTEN BY PRASAD SANDBHOR AND SARAH MASTERS ACADEMIC MINDTREK CONFERENCE Academic Mindtrek 2023 was an exciting conference based at Tampere University in Finland and focused on Human-Computer Interaction (HCI) that featured talks and workshops in research and development on games, gamification, human-nature interaction, AI, robotics and lots more, including punk game design!đ±đ§·âšđ€ COLLABORATION Intelligent Games and Games Intelligence (IGGI) PhD researchers Prasad Sandbhor and Sarah Masters proposed and delivered a design and research workshop at Academic Mindtrek 2023 titled Alternate Radical Futurescoping: Solarpunk vs Grimdark. The workshop was conducted in a hybrid set-up and involved the co-creation of mock-ups of play experiences dealing with eco futures and climate action in solarpunk and grimdark themes. PARTICIPATION A dedicated website was created for the workshop that provided information about its purpose and enabled participant registrations. It was promoted over Twitter, Linkedin and various communities interested in climate change and game design. The workshop received 15 registrations. 11 participants (6 online, 5 in-person) took part in the workshop as 4 registrations got cancelled due to various reasons. The participants belonged to diverse backgrounds such as PhD and postdoctoral research in games and HCI (that included 2 iGGi PhD researchers), creative arts, future visioning and game design. Workshop slides and reference materials were emailed to all participants prior to the workshop in order to help them familiarise themselves with the topics and methods being used. Participants were given a choice of either forming a group or working by themselves to create a mock-up of a play experience concept. 4 participants (1 in-person, 3 online) opted to work by themselves as solo creators while the rest formed 2 groups (1 group of 4 participants in-person and 1 group of 3 participants online). 3 participants (1 in-person and 2 online) joined only the mock-up creation part of the workshop. WORKSHOP The workshop aimed at bringing people from diverse interdisciplinary backgrounds together to conceptualise speculative play experiences for climate change engagement. Therefore, the workshop format included the facilitation of mock-up co-creation, initiation of a community of radical alternate futurescopers and reflection on the design journeys followed to articulate the opportunities, risks, challenges and effects associated with working on solarpunk and grimdark genres. Details about the context, goals, format and schedule of the workshop are available as a workshop can be found here The workshop consisted of 4 phases - introduction, conceptualisation, mock-up creation, and critical reflection discussion. The slide deck provided here was used across all phases of the workshop. In the first phase, participants were introduced to solarpunk and grimdark genres and given prompts for mock-up creation. In the second phase, they were taken through hands-on exercises using Critical Game Design, Triadic Game Design, and Design Box methods to support them in ideating and developing their concepts. In the third phase, participants created conceptual mock-ups on the medium of their choice. The last phase of the workshop involved a showcase of the participants' mock-ups, followed by a thorough discussion and critical reflection session. They also reflected on their own emotional journeys during the workshop. The workshop used a dedicated Discord channel for collaboration and communication between the organisers and both online and in-person participants. An itch page was set up for hosting the mock-ups created during the workshop. OUTCOMES The workshop produced 6 mock-ups of play experience concepts that followed solarpunk and grimdark genres. Although the design brief to the participants expected them to choose one of the two genres, it was observed that all concepts preferred an amalgamation of the two genres. The concepts generated during the workshop included a game about surviving the winter of 2023 in Ukraine, an open world VR experience related to deep sea impacts of climate change, a grimdark game related to urban forests, a resource management game about developing green spaces in cities, a city building game dealing with flood management, and a strategy game on climate refugee migration conflict. In the fourth phase of the workshop, participants presented their play experience concepts using mock-ups and took part in a reflection exercise over a Miro board. The reflection exercise included 6 questions dealing with the design process followed, the challenges faced and the takeaways from the workshop. Preliminary insights are as follows: >> Reflections on the design process and workshop format - The format of the workshop was found helpful by the participants. They reported that the prompts given were useful in quickly deciding the topic and using it as an anchor for the design process involving the triadic game design framework and the design box method. >> Challenges faced - The participants noted that while ideating in the context of the prompt, it was easy to slip from one genre to the other as some prompts had an inherent inclination towards one of the genres (for instance, a prompt about the climate refugees aligned with grimdark genre more than solarpunk). Some participants found managing the scale or scope of the game topic difficult during the workshop. It was also shared that following solarpunk aesthetics in the limited time and resources was challenging. Another feedback comment related to the challenges said that it was hard to work with solarpunk as its overtly positive vibe was âkilling the dramatic elementsâ. >> Feelings and takeaways - For most of the participants, the takeaways from the workshop were related to the design processes followed and game design strategies for designing and developing games and play experiences for future research. When asked about their feelings about the future in the context of climate change experienced during the mock-up creation journey, they said that the duration of the workshop was too short to observe the feelings. Here are a few selected participant comments on the question: âDid creating your mockup change the way you feelabout the future in the context of climate change, if so, how?â "Not sure if it made me feel differently about climate change, but definitely about using games to tackle the issue. And about the potential of both solarpunk and grimdark conventions to convey different ideas." âTips the scale a bit, games have been a great way to spread your message and awareness as you immerse the player to think and live your worldâ âIt was very illuminating; an alternative way of brainstorming and fleshing out solutions. I feel more optimistic about climate action.â Workshop and its outcomes CONCLUSION AND FUTURE WORK Overall, the workshop was successful in achieving its objectives. The participants learned new concepts and methods of design and were able to create innovative play experiences with a climate change lens. The critical reflection discussion helped them articulate the challenges of creating solarpunk and grimdark artefacts. The workshop and the conference also served as an opportunity to connect with other researchers working in the domains of climate change games and human nature interaction. We intend to work further on the mock-ups created during the workshop and the feedback comments gathered in the form of a research publication. ACKNOWLEDGEMENTS We want to give a big shoutout to all our amazing participants for their contributions. We couldn't have done it without you!đWe would like to say thank you to Academic MindTrek Conference 2023 for hosting us and to IGGI - Intelligent Games & Game Intelligence for supporting us with its collaboration fund to make it happen.đ Prasad Sandbhor, Sarah Masters Previous 3 Oct 2023 Next
- Searching for an (un) stable equilibrium: experiments in training generative models without data
< Back Searching for an (un) stable equilibrium: experiments in training generative models without data Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- Using machine learning to generate engaging behaviours in immersive virtual environments
< Back Using machine learning to generate engaging behaviours in immersive virtual environments Link Author(s) GC Dobre Abstract More info TBA Link
- Writing Retreat at Ammerdown | iGGi PhD
< Back Writing Retreat at Ammerdown 14 iGGi PGRs from QMUL, York, and Goldsmiths attended the three day writing retreat at Ammerdown near Bath at the end of March 2023. Everyone seemed to have a good time socially, but more importantly in their writing! This word cloud aptly summarise some of the feedback when PGRs were asked: âIn one word please describe the Writing Retreatâ Perceived primary benefits of attending included: Networking and focusing as a hive mind; Working together in a focused environment; Being away from home/university to provide time to focus; Increased motivation and less distraction because everyone was working at the same time; Bonding and understanding each other's writing journeys. Over 80% of attendees said that the networking and discussing matters with members of other CDTs was really useful. Over 80% also said getting away from their usual environment is effective in helping them think more clearly and/or (over 75%) more creatively. Previous 3 Apr 2023 Next
- Game Republic
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Game Republic
- LAST EVER iGGi Cohort â Sep 2023 Start | iGGi PhD
< Back LAST EVER iGGi Cohort â Sep 2023 Start iGGi is proud to announce that we have now successfully recruited a total of 120 PhD researchers over its two funding runs (i.e., âIGGI 1â and âIGGI 2â which each granted funding for 5 years of new intake), resulting in a total of 10 cohorts of 12 new researchers on average per year. While this is sad news for those who were hoping to apply to the programme in future as there wonât be any further recruitment, we are excited about the high quality of work that iGGis on the programme have so far achieved and about what is still to come. Our last ever intake comprises a total of 16 new researchers who are about to start the programme officially at the beginning of this October (2023). Weâve seen teasers of their research projects during the âYear 1 Buzzâ session of last weekâs iGGi conference, and, diverse though they were in their topic areas, they all looked very promising. â We canât wait to hear more of it!! If you are a new iGGi Year 1 and happen to read this: Hereâs a warm welcome to you from the iGGi Community - to many years of shared work and fun! Previous 18 Sept 2023 Next
- Design & Development | iGGi PhD
< Back Design & Development How might we advance game-making with new design and development insights, methods, tools, and techniques? Project areas include: Integrating the physical and the digital in games Co-designing games with players who lack technical expertise Designing and understanding the impact of persuasive games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Toby Best iGGi PG Researcher Available for post-PhD position Game AI, Design & Development, Player Research Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Tom Cole iGGi Alum + Supervisor Game AI, Design & Development Read More Prof. Richard Bartle Supervisor Design & Development, Game AI, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Dr Mike Cook Supervisor Game AI, Design & Development, Creative Computing Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Creative Computing Read More Dr Terence Broad iGGi Alum Creative Computing, Design & Development Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Prof. Peter Cowling Supervisor Game AI, Applied Games, Design & Development Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details Tired and Wired: Sleep Deprivation Prevents Affective Renormalisation During Exposure to Ambiguous Threat E Sullivan, C McCall, M Croissant, LM Henderson, G Schofield, S Cairney Sleep Medicine 138, 107678, 2026 Dr Maximilian Croissant View Details Player Discretion is Advised: Designing for Rule-Changing Play D BALCI, J Iacovides, B Kirman Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Doruk Balcı View Details Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details Post-anthropocentric design lab (PADLab). D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Nirit Binyamini Ben Meir View Details "SAM"-School Attachment Monitor for the Assessment of Attachment in Children aged 4-8 MJ Saiger, Y Aleid, H Minnis, A Vinciarelli, S Brewster Proceedings of the 24th Interaction Design and Children, 752-756, 2025 Dr Michael Saiger View Details Load More iGGi Publications for this Theme Previous Next
- Weighting NTBEA for game AI optimisation
< Back Weighting NTBEA for game AI optimisation Link Author(s) J Goodman, S Lucas Abstract More info TBA Link
- Procedural Sonification of Environmental Phenomena for Realistic Sound Design
< Back Procedural Sonification of Environmental Phenomena for Realistic Sound Design Link Author(s) D Menexopoulos Abstract More info TBA Link
- iGGi at the UK Games Expo 2026 | iGGi PhD
< Back iGGi at the UK Games Expo 2026 Due to last year's success, iGGi decided to run its own stand at the UK Games Expo (UKGE) again this year, and we have no regrets! Since a steady amount of iGGi PGRs has involvement with board games (e.g., by creating automated playtesting agents and frameworks, by using the tabletop format for games with an educational or societal purpose, by investigating aspects of game design which are applicable across digital and analogue game mechanics), it has become very relevant for iGGi to engage with the UK's tabletop community and industry. iGGi's presence at the UKGE was a step towards completing this mission, and a range of new connections were created. As last year, iGGi shared its stand with the Tabletop R&D - a spinoff company started by iGGi Co-Investigators Raluca Gaina and Diego Pérez-Liébana Worth mentioning is that the University of York featured with another stand on the expo: the PLaY Group York , who had an equally successful time. Previous 1 Jun 2026 Next
- Microsoft Research Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Microsoft Research Limited
- Square Enix Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Square Enix Limited








