Search Results
Results found for empty search
- Amplifying The Uncanny
< Back Amplifying The Uncanny Link Author(s) T Broad, FF Leymarie, M Grierson Abstract More info TBA Link
- Understanding ongoing mental states using video games: applications to mental health research. | iGGi PhD
Understanding ongoing mental states using video games: applications to mental health research. Theme Game Data Project proposed & supervised by Alex Wade To discuss whether this project could become your PhD proposal please email: alex.wade@york.ac.uk < Back Understanding ongoing mental states using video games: applications to mental health research. Project proposal abstract: A player’s behaviour in a game is directly linked to their personality and gives detailed information on their decision making processes, showing how they approach risks, socialisation and problem solving. Analysing these behaviours may also provide information about mental health disorders and indicate how these change over time. Neuroimaging methods (EEG/MEG/fMRI) can be used to examine the neural responses and patterns of ongoing neuronal activity that occur while players are engaged in a game. By linking these data to modern theories of neural economics we can explore and potentially improve aspects of a player's decision making, such as: attention span, focus, risk taking and delayed reward. This PhD will use a combination of neuroscience and advanced data analysis methods to examine the link between video game play and the brain. We will use a combination of cutting-edge data analytic techniques applied to large, existing video game telemetry datasets and neuroimaging experiments designed to measure changes in ongoing mental states while people play simple video games. The PhD would suit a student with good data analytics skills and some experience in neuroscience. Supervisor: Alex Wade Based at:
- Design Methods for Accessing the Pluriverse
< Back Design Methods for Accessing the Pluriverse Link Author(s) Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson Abstract More info TBA Link
- Automated game balancing in Ms PacMan and StarCraft using evolutionary algorithms
< Back Automated game balancing in Ms PacMan and StarCraft using evolutionary algorithms Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Intelligent Games and Game Intelligence at Develop:Brighton 12-14 July | iGGi PhD
< Back Intelligent Games and Game Intelligence at Develop:Brighton 12-14 July Want to improve the relationship between your game AI and your players? Or polish your VR character’s social interaction skills? Or discuss the latest academic research in the metaverse? Or just chance a flirt with Amy Smith ’s @artbhot? We are super excited to announce that @iggiphd will be attending @developconf in full force with 3 talks and over 20 researchers. This is our first big event since the pandemic and we are stoked! Who else is coming? We would love to meet you all at our stand! Click here for more information. Previous 2 Jul 2022 Next
- Nirit Binyamini Ben-Meir wins Best Paper Award at DIS25 | iGGi PhD
< Back Nirit Binyamini Ben-Meir wins Best Paper Award at DIS25 Nirit Binyamini Ben Meir 's paper “Domestic Cultures of Plant Care: A Moss Terrarium Probe”, was awarded Best Paper at the ACM Designing Interactive Systems Conference (DIS) 2025 . The work was lauded particularly for its originality, methodological rigour and its potential impact on the field of interactive systems. Here is the paper abstract: Houseplants are increasingly being used as part of interactive systems that aim to foster pro-environmental concern and awareness of more-than-human life. Yet such interventions rely on conflicting and untested assumptions about how people relate to houseplants. We therefore studied domestic plant care in 11 purposefully sampled households, applying a sensor-equipped moss terrarium as a living ‘thing ethnography’ probe, supplemented with semi-structured interviews. We find that social and intergenerational cultures of plant care inform people's individual concern and accountability through constituents and mechanisms like gift-giving, signaling, knowledge transfer, or joint practical care. We identify five domestic cultures of plant care in our sample, each of which frames plants differently and leads to different practical approaches to plant care. We propose design considerations that emphasise enculturation and shared care over individual behaviour change and reframe houseplants from decorative objects into living household members. You can access the full paper here . DIS25 took place 05-09 July in Madeira (Portugal). Nirit described the conference experience as very valuable, and enjoyed receiving some very useful feedback about her talk from the audience, making new connections as well as exploring its setting at Madeira Islands. Link to QMUL News article Previous 8 Jul 2025 Next
- “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games
< Back “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games Link Author(s) C Foch, B Kirman Abstract More info TBA Link
- Calligraphic stylisation learning with a physiologically plausible model of movement and recurrent neural networks
< Back Calligraphic stylisation learning with a physiologically plausible model of movement and recurrent neural networks Link Author(s) D Berio, M Akten, FF Leymarie, M Grierson, R Plamondon Abstract More info TBA Link
- Exploring Minecraft Settlement Generators with Generative Shift Analysis
< Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link
- Twitchchat: A dataset for exploring livestream chat
< Back Twitchchat: A dataset for exploring livestream chat Link Author(s) C Ringer, M Nicolaou, J Walker Abstract More info TBA Link
- Riot Games
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Riot Games
- Mind the gap: Distributed practice enhances performance in a MOBA game
< Back Mind the gap: Distributed practice enhances performance in a MOBA game Link Author(s) O Vardal, V Bonometti, A Drachen, A Wade, T Stafford Abstract More info TBA Link





