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- Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities
< Back Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities Link Author(s) S Berns, T Broad, C Guckelsberger, S Colton Abstract More info TBA Link
- The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales
< Back The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales Link Author(s) N Ballou, AJ Van Rooij Abstract More info TBA Link
- How Do We Engage Children and Young People in the Design and Development Of Mental Health Games
< Back How Do We Engage Children and Young People in the Design and Development Of Mental Health Games Link Author(s) MJ Saiger Abstract More info TBA Link
- Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns
< Back Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns Link Author(s) N Ballou, S Deterding, I Iacovides, L Helsby Abstract More info TBA Link
- GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks
< Back GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks Link Author(s) M Hosseini, P Hosseini Abstract More info TBA Link
- Planning in GVGAI
< Back Planning in GVGAI Link Author(s) DP Liebana, RD Gaina Abstract More info TBA Link
- Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments
< Back Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments Link Author(s) M Tot, M Conserva, S Devlin, DP Liebana Abstract More info TBA Link
- Decentralised Gambling: The York Combined Transaction Set
< Back Decentralised Gambling: The York Combined Transaction Set Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link
- "Journeys in the Dark"-Towards Game Master AI in Complex Board Games
< Back "Journeys in the Dark"-Towards Game Master AI in Complex Board Games Link Author(s) T Best, S Lucas, R Gaina Abstract More info TBA Link
- Team 17
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Team 17
- North Carolina State University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. North Carolina State University
- Population seeding techniques for rolling horizon evolution in general video game playing
< Back Population seeding techniques for rolling horizon evolution in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link



