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  • Bridging Generative Deep Learning and Computational Creativity

    < Back Bridging Generative Deep Learning and Computational Creativity Link Author(s) S Berns, S Colton Abstract More info TBA Link

  • Increasing the Diversity of Deep Generative Models

    < Back Increasing the Diversity of Deep Generative Models Link Author(s) S Berns Abstract More info TBA Link

  • Computational approaches for understanding the diagnosis and treatment of Parkinson's disease

    < Back Computational approaches for understanding the diagnosis and treatment of Parkinson's disease Link Author(s) SL Smith, MA Lones, M Bedder, JE Alty, J Cosgrove, RJ Maguire, ... Abstract More info TBA Link

  • Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games

    < Back Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games Link Author(s) GC Dobre, M Gillies, X Pan Abstract More info TBA Link

  • A comparison of the effects of haptic and visual feedback on presence in virtual reality

    < Back A comparison of the effects of haptic and visual feedback on presence in virtual reality Link Author(s) JK Gibbs, M Gillies, X Pan Abstract More info TBA Link

  • Is a robot needed to modify human effort in bimanual tracking?

    < Back Is a robot needed to modify human effort in bimanual tracking? Link Author(s) N Pena-Perez, J Eden, E Ivanova, E Burdet, I Farkhatdinov Abstract More info TBA Link

  • CG-TTRL: Context-Guided Test-Time Reinforcement Learning for On-Device Large Language Models

    < Back CG-TTRL: Context-Guided Test-Time Reinforcement Learning for On-Device Large Language Models Link Author(s) P Hosseini, O Bohdal, T Ceritli, I Castro, M Purver, M Ozay, U Michieli Abstract More info TBA Link

  • iGGi Game Jam 2023 | iGGi PhD

    < Back iGGi Game Jam 2023 The iGGi Game Jam has kicked off on 11 January 2023 and this year’s theme was TRANSFERENCE - check out what the jammers came up with! Here’s a quick summary of the submitted games (in no particular order): Prison of the Endless by James Goodman, Prasad Sandbhor, George Long Agony Haunt by Callum Deery, Sahar Mirhadi, Amy Smith, Florence Smith Nicholls, Sunny Thaicharoen Pseudo Judo by Toby Best, Bobby Khaleque, Dimitris Menexopoulos, Oliver Withington Trip to the Moon by Charline Foch, FrancescaFoffano, Carlos Gonzalez Diaz Outbalance by Yu-Jhen Hsu, Peyman Hosseini, Nirit Binyamini Ben-Meir, Dominik Jeurissen Move The Groove by Dan Cooke, Nathan John-McDougall Pitch ‘it by Michael Saiger Nick Cage's Face Off 2 by Adrián Barahona-Ríos, Matt Whitby Mind Shift by Remo Sasso, Michelangelo Conserva, James Gardner *hacker voice* I’M IN. –– A Hacking Mechanic Supplement by Younès Rabii I know that person by Madeleine Frister, Maximilian Croissant Harlan by Luke Farrar, Tom Wells, Lauren Winter, Evgenii Kashin General audio support to various games was lent by Erin Robinson. And links to all of these games can of course be found via the iGGi GAMES page here or alternatively also via this page on itch: https://itch.io/jam/iggi23/entries There even was a Mini Contest on the last jam day!! Prizes went to the following teams and categories: Agony Haunt won MUCH WOW Nick Cage's Face Off 2 won BUT… WHY? Harlan won LESS IS MORE Outbalance won GIT GUD Pseudo Judo won IT’S A FEATURE Many Congrats to the winners! Yet, it needs to be said: With so many little game gems, it’s nigh impossible to pick favourites! The Game Jam wrapped on Friday afternoon - see twitter thread: Previous 13 Jan 2023 Next

  • Evaluating virtual reality experiences through participant choices

    < Back Evaluating virtual reality experiences through participant choices Link Author(s) M Murcia-López, T Collingwoode-Williams, W Steptoe, R Schwartz, ... Abstract More info TBA Link

  • Efficient heuristic policy optimisation for a challenging strategic card game

    < Back Efficient heuristic policy optimisation for a challenging strategic card game Link Author(s) R Montoliu, RD Gaina, D Perez-Liebana, D Delgado, S Lucas Abstract More info TBA Link

  • Not Very Effective: Validity Issues of the Effectance in Games Scale

    < Back Not Very Effective: Validity Issues of the Effectance in Games Scale Link Author(s) N Ballou, H Breitsohl, D Kao, K Gerling, S Deterding Abstract More info TBA Link

  • British Games Institute (BGI)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. British Games Institute (BGI)

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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