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  • Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks

    < Back Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks Link Author(s) M Akten Abstract More info TBA Link

  • The hidden intricacy of loot box design: A granular description of random monetized reward features

    < Back The hidden intricacy of loot box design: A granular description of random monetized reward features Link Author(s) N Ballou, C Gbadamosi, D Zendle Abstract More info TBA Link

  • Experimental Game Workshop - GDC 2023 | iGGi PhD

    < Back Experimental Game Workshop - GDC 2023 "The Game Developers Conference is a whole lot of fun. Every year tens of thousands of games industry people come together to talk, listen and party. Deal-makers abound – you can spot them a mile away – but the majority remains those that derive a simple joy in the urge to create games and explore ideas of new ways that people can get pleasure from interacting with games." writes iGGi Director Peter Cowling after his recent attendance of GDC 2023. You can read the full blogpost here: http://www.petercowling.com/egw-2023/ Previous 19 Apr 2023 Next

  • Esports | iGGi PhD

    < Back Esports How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? Project areas include: Modelling team formation and metagame strategies in multiplayer games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Dr Phoebe Hesketh iGGi Alum Player Research, Esports Read More Dr Patrik Huber Supervisor Applied Games, Game Data, Immersive Technology, Player Research, Esports Read More Dr Alan Pedrassoli Chitayat iGGi Alum Available for post-PhD position Design & Development, Game Data, Esports Read More Dan Cooke iGGi PG Researcher Available for post-PhD position Esports, Game Data, Player Research Read More Dr Jon Hook Supervisor Applied Games, Player Research, Esports Read More Dr Ben Kirman Supervisor Player Research, Creative Computing, Design & Development, Applied Games, Esports Read More Dr Charles Ringer iGGi Alum Game AI, Game Data, Esports Read More Prof. Anders Drachen Supervisor Player Research, Design & Development, Game Data, Esports Read More Dr Anne Hsu Supervisor Applied Games, Design & Development, Player Research, Esports Read More Dr Athanasios Vasileios Kokkinakis iGGi Alum Game AI, Player Research, Esports Read More Dr Evelyn Tan iGGi Alum Player Research, Esports Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details AI vs. the Algorithm: Measuring success on Twitch AP Chitayat 2025 IEEE Conference on Games (CoG), 1-8, 2025 Dr Alan Pedrassoli Chitayat View Details Applying machine learning to enhance esport broadcast narratives A Pedrassoli Chitayat University of York, 2025 Dr Alan Pedrassoli Chitayat View Details Applying and Visualising Complex Models in Esport Broadcast Coverage A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024 Dr Alan Pedrassoli Chitayat View Details Money laundering through video games, a criminals' playground D Cooke, A Marshall Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817 Dan Cooke View Details How Could They Win? An Exploration of Win Condition for Esports Narratives AP Chitayat, FO Block, JA Walker, A Drachen Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024 Dr Alan Pedrassoli Chitayat View Details Load More iGGi Publications for this Theme Previous Next

  • On Mixed-Initiative Content Creation for Video Games

    < Back On Mixed-Initiative Content Creation for Video Games Link Author(s) G Lai, FF Leymarie, W Latham Abstract More info TBA Link

  • News (All) | iGGi PhD

    News (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi News 7 Sept 2026 iGGi at IEEE CoG - Madrid It was a hot week indeed - the IEEE Conference on Games took place in Madrid this year, 01-04 September, and guess who went there? Read More 1 Jun 2026 iGGi at the UK Games Expo 2026 For the 2nd year running, iGGi had a stand at the UK Games Expo! Read More 16 Jan 2026 iGGi Game Jam 2026 - we made it! The iGGi Game Jam 2026 successfully concluded today. With this year's theme in my mind: read on to try and get "the full picture" as best you can! Read More 17 Jul 2026 iGGi at Develop:Brighton 2026 It's become almost tradition: the iGGi Stand at the Develop:Brighton Expo. We attended Develop again this year, with over 20 Researchers and Members of Staff Read More 6 May 2026 iGGi - CDN Research Exchange & Writing Retreat, Norway The Center for Digital Narrative in Bergen hosted iGGi for a fabulously productive exchange between the two groups of PhD Researchers. Read the article for the full story! Read More 12 Sept 2025 iGGi Con 2025 Successfully Concluded! The world's favourite doctoral training programme has done it again! Its annual conference was held at York this week, and It's A Wrap! Read More 31 Aug 2026 Changes to iGGi Staff Our Trusted Supervisors Raluca Gaina and Diego Pérez Liébana are Sadly Leaving Read More 23 Apr 2026 BiGGi Con 2026 - REGISTRATION NOW OPEN! Don't miss this year's iGGi Conference >> *BiGGi Con 2026* << 15-17 September 2026 at Queen Mary University of London Click for details! Read More 21 Aug 2025 iGGi Research Retreat "Unconference" at Darwin Lake in Derbyshire.... Read More Load More

  • Southern University of Science and Technology

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Southern University of Science and Technology

  • Learning local forward models on unforgiving games

    < Back Learning local forward models on unforgiving games Link Author(s) A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection

    < Back More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection Link Author(s) GC Dobre, M Gillies, DC Ranyard, R Harding, X Pan Abstract More info TBA Link

  • Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime

    < Back Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime Link Author(s) D Zendle, C Flick, D Hargarth, N Ballou, J Cutting, A Drachen Abstract More info TBA Link

  • iGGi Seminar with Creative Assembly: Life After Doctorate | iGGi PhD

    < Back iGGi Seminar with Creative Assembly: Life After Doctorate Last week, four members of Creative Assembly joined us to talk about their experience of life (in the industry, and in general) after their PhD as well as broader issues around the connection between academic and industry work. Speakers comprised: Duygu Ç akmak (Research and Development Director) Tim Gosling (AI Technical Director) Derek Fagan (Senior AI/Gameplay Programmer) Tristan Smith (Senior AI Programmer) Fittingly, the “Life After A PhD” seminar took place on International Women’s Day, so: On a very related note, iGGi would like to congratulate one of the panellists, namely CA Research and Development Director Duygu Çakmak for winning the FDM everywoman in Technology Awards (Software Engineer Award)! During the event, Duygu pointed out that she was the only one of the four speakers who has not done a PhD, but "loves working with academics". We can reassure her that her scope of skills and ambitious portfolio certainly don't count for less. Thank you everyone who attended these events - we hope you found them interesting and useful! And an even bigger THANKS to the CA team: for joining us on the day and sharing your insights!! Previous 13 Mar 2023 Next

  • InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction

    < Back InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction Link Author(s) C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ... Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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