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- Validation and Prioritization of Design Options for Accessible Player Experiences
< Back Validation and Prioritization of Design Options for Accessible Player Experiences Link Author(s) C Power, P Cairns, M Barlet, G Haynes, J Beeston, T DeHaven Abstract More info TBA Link
- A comparison of self-play algorithms under a generalized framework
< Back A comparison of self-play algorithms under a generalized framework Link Author(s) D Hernandez, K Denamganai, S Devlin, S Samothrakis, JA Walker Abstract More info TBA Link
- SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs
< Back SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs Link Author(s) A Barahona-Ríos, T Collins Abstract More info TBA Link
- Understanding specific gaming experiences: the case of open world games
< Back Understanding specific gaming experiences: the case of open world games Link Author(s) NGJ Hughes Abstract More info TBA Link
- Rolling horizon evolutionary algorithms for general video game playing
< Back Rolling horizon evolutionary algorithms for general video game playing Link Author(s) RD Gaina, S Devlin, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- An ecosystem framework for the meta in esport games
< Back An ecosystem framework for the meta in esport games Link Author(s) S Thaicharoen, J Gow, A Drachen Abstract More info TBA Link
- Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS
< Back Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS Link Author(s) A Flint, A Denisova, N Bowman Abstract More info TBA Link
- Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles
< Back Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles Link Author(s) S Kumari Abstract More info TBA Link
- The role of image characteristics and embodiment in the evaluation of graffiti
< Back The role of image characteristics and embodiment in the evaluation of graffiti Link Author(s) R Chamberlain, C Mullin, J Wagemans, D Berio, FF Leymarie, G Orgs Abstract More info TBA Link
- Emotion Design for Video Games: A Framework for Affective Interactivity
< Back Emotion Design for Video Games: A Framework for Affective Interactivity Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link
- Applying and Visualising Complex Models in Esport Broadcast Coverage
< Back Applying and Visualising Complex Models in Esport Broadcast Coverage Link Author(s) A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Abstract More info TBA Link
- Die Gute Fabrik
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Die Gute Fabrik


