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- Tactile Interaction With Virtual Reality Content | iGGi PhD
Tactile Interaction With Virtual Reality Content Theme Immersive Technology Project proposed & supervised by Lorenzo Jamone To discuss whether this project could become your PhD proposal please email: l.jamone@qmul.ac.uk < Back Tactile Interaction With Virtual Reality Content Project proposal abstract: Most feedback in current computer games is visual (i.e. what you see on the screen), with haptic feedback restricted to very simple vibrations of a hand-held device (e.g. a PlayStation or Oculus controller). But what if you could really "touch" and "feel" with your full hands everything you see in the game, and especially in a VR game? Imagine what Minecraft VR would be like: putting your hands in the water, or inside the mud, or through a bunch of leaves, and really feeling the difference in the texture; hitting, picking, moving, using, throwing any object would feel more natural, more real. In this project the student will explore the use of a wearable glove (that includes hand motion tracking and distributed vibrating motors to give tactile feedback about the physical interactions happening in VR) to obtain effective tactile human-computer interaction in VR games. Interestingly, this technology has ample applications also in other human-computer interaction (e.g. tactile internet, tactile TV) and robotics (e.g. teleoperation) settings. The project will require very good software programming skills; a very basic knowledge of electronics would be also beneficial. In collaboration with Valkyrie Industries https://www.facebook.com/Valkyrieind/ Supervisor: Lorenzo Jamone Based at: This project will be in collaboration with Valkyrie Industries .
- Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods
< Back Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods Link Author(s) OJ Scholten, P Cowling, KA Hawick, JA Walker Abstract More info TBA Link
- Kinematic Reconstruction of Calligraphic Traces from Shape Features
< Back Kinematic Reconstruction of Calligraphic Traces from Shape Features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link
- " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation
< Back " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation Link Author(s) Y Rabii, M Cook Abstract More info TBA Link
- Monash University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Monash University
- Durham University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Durham University
- Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
< Back Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation Link Author(s) Y Rabii, M Cook Abstract More info TBA Link
- A compression method for spectral photon map rendering
< Back A compression method for spectral photon map rendering Link Author(s) G Lai, NJ Christensen Abstract More info TBA Link
- Emergence in the Expressive Machine
< Back Emergence in the Expressive Machine Link Author(s) L Dekker Abstract More info TBA Link
- The Graph Cut Kernel for Ranked Data
< Back The Graph Cut Kernel for Ranked Data Link Author(s) M Conserva, MP Deisenroth, KSS Kumar Abstract More info TBA Link
- Bimanual interaction in virtually and mechanically coupled tasks
< Back Bimanual interaction in virtually and mechanically coupled tasks Link Author(s) NP Pérez Abstract More info TBA Link
- iGGi @ Develop:Brighton - featuring Joe Hesketh | iGGi PhD
< Back iGGi @ Develop:Brighton - featuring Joe Hesketh An iGGi delegation of six PhD Researchers (comprising Timea Farkas , Charline Foch , Joseph Hesketh , Jozef Kulik, Cristiana Pacheco , Elena Petrovskaya ) will attend this year's Develop:Brighton conference. Europe's leading game dev conference has in large parts returned to its "in-person" format which drew over 2,500 attendees including around 1,200 companies in 2019. The event is spread over three days starting on Tuesday 26 October. The Expo runs on days 2 and 3 - Wednesday 27 and Thursday 28. DON'T MISS: iGGi PhD Researcher Joseph Hesketh 's talk on "How To Support Learning in Multiplayer Games" - Thursday 28 October, 16:00-16:45, Develop:Brighton " Design " track It is not too late to register: http://www.developconference.com/ Previous 18 Oct 2021 Next





