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- Believability Assessment and Modelling in Video Games
< Back Believability Assessment and Modelling in Video Games Link Author(s) C Pacheco Abstract More info TBA Link
- Extracting learning curves from puzzle games
< Back Extracting learning curves from puzzle games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link
- Square Enix Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Square Enix Limited
- Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations
< Back Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations Link Author(s) P Hosseini, M Hosseini, I Castro, M Purver Abstract More info TBA Link
- General video game artificial intelligence
< Back General video game artificial intelligence Link Author(s) DP Liebana, SM Lucas, RD Gaina, J Togelius, A Khalifa, J Liu Abstract More info TBA Link
- The prevalence of loot boxes in mobile and desktop games
< Back The prevalence of loot boxes in mobile and desktop games Link Author(s) D Zendle, R Meyer, P Cairns, S Waters, N Ballou Abstract More info ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us. TBA Link
- Carnegie Mellon University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Carnegie Mellon University
- Progression in a language annotation game with a purpose
< Back Progression in a language annotation game with a purpose Link Author(s) C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Abstract More info TBA Link
- Using Generative AI as an Artistic Material: A Hacker's Guide
< Back Using Generative AI as an Artistic Material: A Hacker's Guide Link Author(s) T Broad Abstract More info TBA Link
- Design and implementation of TAG: a tabletop games framework
< Back Design and implementation of TAG: a tabletop games framework Link Author(s) RD Gaina, M Balla, A Dockhorn, R Montoliu, D Perez-Liebana Abstract More info ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us. TBA Link
- Pinpointing the problem: Providing page numbers for citations as a crucial part of open science
< Back Pinpointing the problem: Providing page numbers for citations as a crucial part of open science Link Author(s) LY Xiao, N Ballou Abstract More info TBA Link
- Interactive Machine Learning for Embodied Interaction Design: A tool and methodology
< Back Interactive Machine Learning for Embodied Interaction Design: A tool and methodology Link Author(s) N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ... Abstract More info TBA Link



