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iGGi Publications

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Investigating uncertainty in digital games and its impact on player immersion

S Kumari, C Power, P Cairns

Extended abstracts publication of the annual symposium on computer-human interaction in play, 2017

Rolling horizon evolution enhancements in general video game playing

RD Gaina, SM Lucas, D Perez-Liebana

2017 IEEE Conference on Computational Intelligence and Games (CIG), 88-95, 2017

Beyond playing to win: Diversifying heuristics for GVGAI

C Guerrero-Romero, A Louis, D Perez-Liebana

2017 IEEE Conference on Computational Intelligence and Games (CIG), 118-125, 2017

Evaluating and Modelling Hanabi-Playing Agents

J Walton-Rivers, PR Williams, R Bartle, D Perez-Liebana, SM Lucas

IEEE Congress on Evolutionary Computation (CEC), 1382-1389, 2017

Evolving a designer-balanced neural network for Ms PacMan

M Morosan, R Poli

2017 9th Computer Science and Electronic Engineering (CEEC), 100-105, 2017

Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks

T Broad, M Grierson

Leonardo 50 (4), 376-383, 2017

Metrics of games-with-a-purpose for NLP applications

J Chamberlain, R Bartle, U Kruschwitz, C Madge, M Poesio

University of Essex, 2017

Novel Player Experience with Sensory Substitution and Augmentation

JK Gibbs

Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017

Dynamic graffiti stylisation with stochastic optimal control

D Berio, S Calinon, FF Leymarie

Proceedings of the 4th international conference on movement computing, 1-8, 2017

Testing game mechanics in games with a purpose for NLP applications

C Madge, J Chamberlain, R Bartle, U Kruschwitz, M Poesio

University of Essex and Queen Mary University, 2017

Generating calligraphic trajectories with model predictive control

D Berio, S Calinon, FF Leymarie

ACM, 2017

Mixed-initiative creative interfaces

S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ...

Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computer Systems, pp 628-635, 2017

Experiment-driven development of a gwap for marking segments in text

C Madge, J Chamberlain, U Kruschwitz, M Poesio

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp 397-404, 2017

Evolving game-specific UCB alternatives for general video game playing

I Bravi, A Khalifa, C Holmgard, J Togelius

Applications of Evolutionary Computation: 20th European Conference, EvoApplications 2017, Amsterdam, The Netherlands, April 19-21, 2017, Proceedings, Part I 20, pp 393-406, 2017

Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements

D Berio, FF Leymarie, R Plamondon

18th Biennial Conference of the International Graphonomics Society (IGS). Gaeta, Italy 18-21 June 2017

Temporal and spatial localization of prediction-error signals in the visual brain

P Johnston, J Robinson, A Kokkinakis, S Ridgeway, M Simpson, ...

Biological psychology 125, 45-57, 2017

Automatic Game Tuning for Strategic Diversity

Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz

IEEE 9th Computer Science and Electronic Engineering Conference (CEEC), 195-200, 2017

Speeding up genetic algorithm-based game balancing using fitness predictors

M Morosan, R Poli

Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2017

The 2016 two-player gvgai competition

RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ...

IEEE Transactions on Games 10 (2), 209-220, 2017

Obstacle avoidance control law for two-wheeled mobile robots controlled by oscillators

K Denamganai, T Nakamura, N Hara, K Konishi

Proceedings of the Society of Systems, Control and Information Engineers Research Presentation Conference, 61, 5p, 2017

Measuring game experience using visual distractors

J Cutting

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

The n-tuple bandit evolutionary algorithm for automatic game improvement

K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas

2017 IEEE Congress on Evolutionary Computation (CEC), 2201-2208, 2017

Clyde: A deep reinforcement learning doom playing agent

D Ratcliffe, S Devlin, U Kruschwitz, L Citi

Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017

Exploring the relationship between video game expertise and fluid intelligence

AV Kokkinakis, PI Cowling, A Drachen, AR Wade

PloS one 12 (11), e0186621, 2017

Learning to see

M Akten

Memo Akten's Website, 2017

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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