top of page

iGGi Publications

Filter by iGGi Theme

Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data

RJ Spick, P Cowling, JA Walker

IEEE Conference on Games

NEST 2.18. 0

J Jordan, R Deepu, J Mitchell, JM Eppler, S Spreizer, J Hahne, S Berns, ...

Jülich Supercomputing Center, 2019

Streaming Behaviour: Livestreaming as a Paradigm for Analysis of Emotional and Social Signals

C Ringer, MA Nicolaou

Workshop on emotions and emergent states in groups (EMERGent) at 8th International Conference on Affective Computing & Intelligent Interaction (ACII 2019), 2019

Transforming the output of GANs by fine-tuning them with features from different datasets

T Broad, M Grierson

arXiv preprint arXiv:1910.02411, 2019

Ensemble Decision Systems for General Video Game Playing

D Anderson, C Guerrero-Romero, D Perez-Liebana, P Rodgers, J Levine

2019 IEEE Conference on Games (CoG), 1--8, 2019

Learning to see: you are what you see

M Akten, R Fiebrink, M Grierson

ACM SIGGRAPH 2019 Art Gallery, 1-6, 2019

Efficient evolutionary methods for game agent optimisation: Model-based is best

SM Lucas, J Liu, I Bravi, RD Gaina, J Woodward, V Volz, D Perez-Liebana

arXiv preprint arXiv:1901.00723, 2019

The trails of just cause 2: spatio-temporal player profiling in open-world games

M Aung, S Demediuk, Y Sun, Y Tu, Y Ang, S Nekkanti, S Raghav, ...

Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

'Did you hear that?' Learning to play video games from audio cues

RD Gaina, M Stephenson

2019 IEEE Conference on Games (CoG), 1-4, 2019

Project Thyia: A forever gameplayer

RD Gaina, SM Lucas, D Perez-Liebana

2019 IEEE Conference on Games (CoG), 1-8, 2019

The role of uncertainty in moment-to-moment player motivation: a grounded theory

S Kumari, S Deterding, J Freeman

Proceedings of the annual symposium on computer-human interaction in play, 2019

Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games

R Volkovas, M Fairbank, JR Woodward, S Lucas

2019 IEEE Conference on Games (CoG), 1-8, 2019

General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms

D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas

IEEE Transactions on Games 11 (3), 195-214, 2019

The design of a clicker game for text labelling

C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio

2019 IEEE Conference on Games (CoG), 1-4, 2019

Tackling sparse rewards in real-time games with statistical forward planning methods

RD Gaina, SM Lucas, D Perez-Liebana

Proceedings of the AAAI Conference on Artificial Intelligence 33 (01), 1691-1698, 2019

Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools

E Tan, AL Cox

CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Hexboard: A generic game framework for turn-based strategy games

J Walton-Rivers, PR Williams, R Bartle

2018 10th Computer Science and Electronic Engineering (CEEC), 163-168, 2018

Videogame Correlates of Real Life Traits and Characteristics.

AV Kokkinakis

University of York, 2018

Accessible player experiences (APX): The players

J Beeston, C Power, P Cairns, M Barlet

International conference on computers helping people with special needs, 245-253, 2018

Shallow decision-making analysis in general video game playing

I Bravi, D Perez-Liebana, SM Lucas, J Liu

2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018

Online-Trained Fitness Approximators for Real-World Game Balancing

M Morosan, R Poli

Applications of Evolutionary Computation: 21st International Conference, EvoApplications 2018, Parma, Italy, April 4-6, 2018, Proceedings 21, 2018

Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications

LA Carvajal Ahumada, OL Herrera Sandoval, N Pena-Perez, ...

In-situ Characterization Techniques for Nanomaterials, 289-350, 2018

Deep Learning for Wave Height Classification in Satellite Images for Offshore Wind Access

RJ Spick, JA Walker

Data Analytics for Renewable Energy Integration. Technologies, Systems and and Society: 6th ECML PKDD Workshop, DARE 2018, Dublin, Ireland, September 10, 2018, Revised Selected Papers 6, 2018

Using a Team of General AI Algorithms to Assist Game Design and Testing

C Guerrero-Romero, SM Lucas, D Perez-Liebana

2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018

League of Legends: A Study of Early Game Impact

R Gaina, C Nordmoen

Queen Mary University of London

  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page