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iGGi Publications

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Quality Evolvability ES: Evolving Individuals With a Distribution of Well Performing and Diverse Offspring

A Katona, DW Franks, JA Walker

arXiv preprint arXiv:2103.10790, 2021

Trace it like you believe it: Time-continuous believability prediction

C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana

2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII), 2021

Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities

S Berns, T Broad, C Guckelsberger, S Colton

Proceedings of The 12th International Conference on Computational Creativity (ICCC), 2021

Game state and action abstracting monte carlo tree search for general strategy game-playing

A Dockhorn, J Hurtado-Grueso, D Jeurissen, L Xu, D Perez-Liebana

2021 IEEE Conference on Games (CoG), 1-8, 2021

Active Divergence with Generative Deep Learning--A Survey and Taxonomy

T Broad, S Berns, S Colton, M Grierson

arXiv preprint arXiv:2107.05599, 2021

What are you looking at? Team fight prediction through player camera

M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ...

2021 IEEE Conference on Games (CoG), 1-8, 2021

Utilizing the Untapped Potential of Indirect Encoding for Neural Networks with Meta Learning

A Katona, N Lourenço, P Machado, DW Franks, JA Walker

International Conference on the Applications of Evolutionary Computation …, 2021

Designing Personas for Expressive Robots: Personality in the New Breed of Moving, Speaking, and Colorful Social Home Robots

S Whittaker, Y Rogers, E Petrovskaya, H Zhuang

ACM Transactions on Human-Robot Interaction (THRI) 10 (1), 1-25, 2021

Fingerprinting tabletop games

J Goodman, D Perez-Liebana, S Lucas

2021 IEEE Conference on Games (CoG), 1-4, 2021

Network Bending: Expressive Manipulation of Generative Models in Multiple Domains

T Broad, FF Leymarie, M Grierson

Entropy 24 (1), 28, 2021

Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration

A Smith, S Colton

Evo 2021, p. 17

SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

A Barahona-Ríos, T Collins

arXiv preprint arXiv:2110.07311, 2021

Author's declaration

D Ratcliffe

Queen Mary University Of London, 2021

Predicting game difficulty and engagement using AI players

S Roohi, C Guckelsberger, A Relas, H Heiskanen, J Takatalo, ...

Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-17, 2021

PAGAN for Character Believability Assessment

C Pacheco

Queen Mary University of London, 2021

Discrete versus Ordinal Time-Continuous Believability Assessment

C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana

2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII), 2021

Validation and Prioritization of Design Options for Accessible Player Experiences

C Power, P Cairns, M Barlet, G Haynes, J Beeston, T DeHaven

Interacting with Computers 33 (6), 641-656, 2021

A comparison of self-play algorithms under a generalized framework

D Hernandez, K Denamganai, S Devlin, S Samothrakis, JA Walker

IEEE Transactions on Games 14 (2), 221-231, 2021

The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales

N Ballou, AJ Van Rooij

Royal Society Open Science 8 (5), 2021

Active Divergence with Generative Deep Learning--A Survey and Taxonomy

T Broad, S Berns, S Colton, M Grierson

Proceedings of The Twelfth International Conference on Computational …, 2021

Expressivity of Parameterized and Data-driven Representations in Quality Diversity Search

A Hagg, S Berns, A Asteroth, S Colton, T Bäck

Genetic and Evolutionary Computation Conference (GECCO), 2021

Rinascimento: searching the behaviour space of Splendor

I Bravi, S Lucas

arXiv preprint arXiv:2106.08371, 2021

Human Point Cloud Generation using Deep Learning

R Spick, T Bradley, N Williams, JA Walker

The 18th ACM SIGGRAPH European Conference on Visual Media Production, 2021

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology

N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ...

Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick

11th AISB Symposium on AI & Games (AI&G), 1-6, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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