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iGGi Publications

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Embodied, in-medium design of VR game motion controls using interactive supervised learning

C Gonzalez Diaz

University of York, 2023

“That Darned Sandstorm”: A Study of Procedural Generation through Archaeological Storytelling

F Smith Nicholls, M Cook

FDG23: 18th International Conference on the Foundations of Digital Games Lisbon Portugal, Article No 66, p. 1-8, 2023

(PhD thesis) The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science

N Ballou

Queen Mary University of London, 2023

Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults

J Cutting, B Copeland, F McNab

Heliyon 9 (8), 2023

“Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis

N Ballou, D Zendle

Computers in Human Behavior 129, 107140, 2022

What Is a Game Jam?

G Lai, F Khosmood

Game Jams-History, Technology, and Organisation, 1-20, 2022

Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews

E Petrovskaya, S Deterding, DI Zendle

CHI Conference on Human Factors in Computing Systems, 1-12, 2022

Rinascimento: Playing Splendor-Like Games With Event-Value Functions

I Bravi, S Lucas

IEEE Transactions on Games 15 (1), 16-25, 2022

If everything is a loot box, nothing is: Response to Xiao et al.

D Zendle, P Cairns, R Meyer, S Waters, N Ballou

Addiction (Abingdon, England), 2022

Top-Rated LABS Abstracts 2021

S Pinkel, M Akten, RG Cepeda, H Choubassi, B Desouky, J Freeman, ...

Leonardo 55 (5), 497-502, 2022

Eudaimonia in Digital Games

T Cole, A Denisova, J Iacovides

Proceedings of ACM Conference

More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection

GC Dobre, M Gillies, DC Ranyard, R Harding, X Pan

Proceedings of the 22nd ACM International Conference on Intelligent Virtual …, 2022

The Dark Souls of Archaeology: Recording Elden Ring

F Smith Nicholls, M Cook

FDG22: 17th International Conference on the Foundations of Digital Games Athens Greece, Article No 17, p. 1-10, 2022

Tools To Adjust Tension And Suspense In Strategy Games: An Investigation

D Gomme, R Bartle

IEEE Transactions on Games

Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network

E Norris, K Clark, M Munafo, C Jay, J Baldwin, A Lautarescu, H Pedder, M Page, EM Rinke, C Burn, W Cawthorn, N Ballou, ...

MetaArXiv, 2022

Is a robot needed to modify human effort in bimanual tracking?

N Pena-Perez, J Eden, E Ivanova, E Burdet, I Farkhatdinov

IEEE Robotics and Automation Letters, 2022

Exploring the multiverse of analysis options for the Addiction Stroop

A Jones, T Stafford, E Petrovskaya

PsyArXiv, 2022

On Mixed-Initiative Content Creation for Video Games

G Lai, FF Leymarie, W Latham

IEEE Transactions on Games, 2022

Increasing the Diversity of Deep Generative Models

S Berns

Proceedings of the AAAI Conference on Artificial Intelligence, vol. 36, issue 11, pp 12870-12871, 2022

Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search

M Tot, M Conserva, DP Liebana, S Devlin

2022 IEEE Conference on Games (CoG), 300-306, 2022

Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments

M Tot, M Conserva, S Devlin, DP Liebana

AAAI-22 Workshop on Reinforcement Learning in Games

MultiTree MCTS in Tabletop Games

J Goodman, D Perez-Liebana, S Lucas

2022 IEEE Conference on Games (CoG), 292-299, 2022

‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games

N Ballou, S Deterding

PsyArXiv. August 10, 2022

The Graph Cut Kernel for Ranked Data

M Conserva, MP Deisenroth, KSS Kumar

Transactions on Machine Learning Research, 2022

Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation

E Petrovskaya

Proceedings of DiGRA 2022 Conference: Bringing Worlds Together, 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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