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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Sarah West

Dr Sarah West

Supervisor

Player Research, Accessibility, Design & Development

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

Player Research, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

Game Data, Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Learning local forward models on unforgiving games

A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana

2019 IEEE Conference on Games (CoG), 1-4, 2019

Crowdsourcing and aggregating nested markable annotations

C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio

Association for Computational Linguistics, 2019

Artificial intelligence in co-operative games with partial observability

P Williams

University of Essex, 2019

A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues

O Drewett, G Hann, M Gillies, C Sher, S Delacroix, X Pan, T Collingwoode-Williams, ...

Frontiers in public health 7, 255, 2019

Game AI hyperparameter tuning in rinascimento

I Bravi, V Volz, S Lucas

Proceedings of the Genetic and Evolutionary Computation Conference Companion, pp 1742-1746, 2019

The 2018 Hanabi competition

J Walton-Rivers, PR Williams, R Bartle

IEEE Conference on Games (CoG), 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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