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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Sarah West

Dr Sarah West

Supervisor

Player Research, Accessibility, Design & Development

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

Player Research, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

Game Data, Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

Design & Development, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Eudaimonia in Digital Games

T Cole, A Denisova, J Iacovides

Proceedings of ACM Conference

Tools To Adjust Tension And Suspense In Strategy Games: An Investigation

D Gomme, R Bartle

IEEE Transactions on Games

Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network

E Norris, K Clark, M Munafo, C Jay, J Baldwin, A Lautarescu, H Pedder, M Page, EM Rinke, C Burn, W Cawthorn, N Ballou, ...

MetaArXiv, 2022

Exploring the multiverse of analysis options for the Addiction Stroop

A Jones, T Stafford, E Petrovskaya

PsyArXiv, 2022

Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search

M Tot, M Conserva, DP Liebana, S Devlin

2022 IEEE Conference on Games (CoG), 300-306, 2022

MultiTree MCTS in Tabletop Games

J Goodman, D Perez-Liebana, S Lucas

2022 IEEE Conference on Games (CoG), 292-299, 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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