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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Testing TileAttack with Three Key Audiences

C Madge, M Poesio, U Kruschwitz, J Chamberlain

Proceedings of the 2018 LREC Workshop 'Games and Gamification for Natural Language Processing (Games4NLP), pp 6-11, 2018

Perceptions of Telepresence Robot Form

AI Nordin, M Hudson, A Denisova, J Beeston

Advanced Science Letters 24 (2), 1284-1288, 2018

Why game designers should study magic

S Kumari, S Deterding, G Kuhn

Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Odd and disorganized–comparing the factor structure of the three major schizotypy inventories

M Oezgen, P Grant

Psychiatry Research 267, 289-295, 2018

Investigating uncertainty in digital games and its impact on player immersion

S Kumari, C Power, P Cairns

Extended abstracts publication of the annual symposium on computer-human interaction in play, 2017

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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