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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Automating game-design and game-agent balancing through computational intelligence

M Morosan

University of Essex, 2019

"One of the baddies all along": Moments that Challenge a Player's Perspective

Matthew Alexander Whitby, Sebastian Deterding, Ioanna Iacovides

Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '19)

Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games

J Walton-Rivers, E Longford, D Gomme, R Bartle, M Gardner

2019 11th Computer Science and Electronic Engineering (CEEC), 65-68, 2019

Enabled players: The value of accessible digital games

P Cairns, C Power, M Barlet, G Haynes, C Kaufman, J Beeston

Games and Culture, 1555412019893877, 2019

Efficient evolutionary methods for game agent optimisation: Model-based is best

SM Lucas, J Liu, I Bravi, RD Gaina, J Woodward, V Volz, D Perez-Liebana

arXiv preprint arXiv:1901.00723, 2019

The role of uncertainty in moment-to-moment player motivation: a grounded theory

S Kumari, S Deterding, J Freeman

Proceedings of the annual symposium on computer-human interaction in play, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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