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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Social experiences of people with disabilities in playing (in) accessible digital games

J Beeston

University of York, 2020

Adapting and Enhancing Evolutionary Art for Casual Creation.

S Colton, J McCormack, S Berns, E Petrovskaya, M Cook

EvoMUSART, International Conference on Computational Intelligence in Music, Sound, Art, 17-34, 2020

European Strategy on AI: Are we truly fostering social good?

F Foffano, T Scantamburlo, A Cortés, C Bissolo

arXiv preprint arXiv:2011.12863, 2020

Automatic Generation of Text for Match Recaps using Esport Caster Commentaries

O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook

CS & IT Conference Proceedings 10 (18), 2020

AI and Wargaming

J Goodman, S Risi, S Lucas

arXiv preprint arXiv:2009.08922, 2020

Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities

OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle

Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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