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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

WARDS: Modelling the Worth of Vision in MOBA's

AP Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ...

Science and Information Conference, 63-81, 2020

The prevalence of loot boxes in mobile and desktop games

D Zendle, R Meyer, P Cairns, S Waters, N Ballou

Addiction 115 (9), 1768-1772, 2020

Rinascimento: using event-value functions for playing Splendor

I Bravi, SM Lucas

2020 IEEE Conference on Games (CoG), 283-290, 2020

Practical Game Design Tool: State Explorer

R Volkovas, M Fairbank, JR Woodward, S Lucas

2020 IEEE Conference on Games (CoG), 439-446, 2020

Evaluating virtual reality experiences through participant choices

M Murcia-López, T Collingwoode-Williams, W Steptoe, R Schwartz, ...

2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 747-755, 2020

Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools

E Petrovskaya, CS Deterding, S Colton

ICCC’20: Eleventh International Conference on Computational Creativity, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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