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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation

E Petrovskaya, D Zendle

OSF Preprints, Sep, 2020

Defining the esports bettor: evidence from an online panel survey of emerging adults

H Wardle, E Petrovskaya, D Zendle

International Gambling Studies 20 (3), 487-499, 2020

Data-Driven Audience Experiences in Esports

A Kokkinakis, [...] P York, A Pedrassoli Chitayat, [...] B Kirman, J Hook, A Drachen, M Ursu, F Block

IMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, June 2020, Pages 94–105

Strategy Games: The Components of A Worthy Opponent

D Gomme, R Bartle

Proceedings of the 15th International Conference on the Foundations of Digital Games, 2020

Endocannabinoid concentrations in hair and mental health of unaccompanied refugee minors

M Croissant, H Glaesmer, T Klucken, C Kirschbaum, W Gao, T Stalder, ...

Psychoneuroendocrinology 116, 104683, 2020

Metagame Autobalancing for Competitive Multiplayer Games

D Hernandez, CTT Gbadamosi, J Goodman, JA Walker

2020 IEEE Conference on Games (CoG), 275-282, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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