top of page

Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

​

Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

​

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

​

Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

​

Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

​

Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

​

Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

​

Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

​

Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

​

Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

​

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

​

Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Not Very Effective: Validity Issues of the Effectance in Games Scale

N Ballou, H Breitsohl, D Kao, K Gerling, S Deterding

Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021

"Moments to Talk About": Designing for the Eudaimonic Gameplay Experience

T Cole

Goldsmiths, University of London, 2021

Thinking and doing: Challenge, agency, and the eudaimonic experience in video games

T Cole, M Gillies

Games and Culture 16 (2), 187-207, 2021

Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality

J Ratcliffe, N Ballou, L Tokarchuk

Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021

Metagaming and metagames in Esports

A Kokkinakis, P York, M Sagarika Patra, J Robertson, B Kirman, A Coates, A Chitayat, S Demediuk, A Drachen, J Hook, [...] M Ursu, F Oliver Block

International Journal of Esports, 2021

The impact of self-representation and consistency in collaborative virtual environments

T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan

Frontiers in Virtual Reality 2, 648601, 2021

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page