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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

TAG: Terraforming Mars

RD Gaina, J Goodman, D Perez-Liebana

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 17, issue 1, pp 148-155, 2021

What are you looking at? Team fight prediction through player camera

M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ...

2021 IEEE Conference on Games (CoG), 1-8, 2021

Designing Personas for Expressive Robots: Personality in the New Breed of Moving, Speaking, and Colorful Social Home Robots

S Whittaker, Y Rogers, E Petrovskaya, H Zhuang

ACM Transactions on Human-Robot Interaction (THRI) 10 (1), 1-25, 2021

Fingerprinting tabletop games

J Goodman, D Perez-Liebana, S Lucas

2021 IEEE Conference on Games (CoG), 1-4, 2021

Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration

A Smith, S Colton

Evo 2021, p. 17

Validation and Prioritization of Design Options for Accessible Player Experiences

C Power, P Cairns, M Barlet, G Haynes, J Beeston, T DeHaven

Interacting with Computers 33 (6), 641-656, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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