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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

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Creative Computing, Design & Development, Game AI, Player Research

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr Joseph Walton-Rivers

Dr Joseph Walton-Rivers

iGGi Alum

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Player Research

Lauren Winter

Lauren Winter

iGGi PG Researcher

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Design & Development, Player Research

Dr Evelyn Tan

Dr Evelyn Tan

iGGi Alum

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Player Research, Esports

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

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Player Research, Creative Computing

Dr Sarah West

Dr Sarah West

Supervisor

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Player Research, Accessibility, Design & Development

Dr David Zendle

Dr David Zendle

Supervisor

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Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

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Player Research, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Matthew Whitby

Dr Matthew Whitby

iGGi Alum

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Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Skill Depth in Tabletop Board Games

J Goodman, D Perez-Liebana, S Lucas

2024 IEEE Conference on Games (CoG), 1-8, 2024

Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training

T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan

2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)

Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks

A Basiri, E Masehian, F Taghiyareh, P Hosseini

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Experience as a transformational practice

C Ramirez-Figueroa, GL Amadei, N Binyamini Ben Meir, C Martin, ...

InnovativePractice in Higher Education 6 (2), 1-26, 2024

The task-attention theory of game learning: a theory and research agenda

J Cutting, S Deterding

Human-Computer Interaction 39 (5-6), 257-287, 2024

How could they win? An exploration of win condition for esports narratives in Dota 2

A Pedrassoli Chitayat, F Block, JA Walker, A Drachen

Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-22, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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