top of page

Immersive Technology

How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?


Project areas include:

  • Generating 3D game assets from 2D images

  • Using machine learning to enhance interaction with virtual characters in games

iGGi >>> People <<< relevant to this Theme:

Prof. William Latham

Prof. William Latham

Supervisor

​

Creative Computing, Immersive Technology

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

​

Creative Computing, Game Audio, Immersive Technology

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

​

Applied Games, Creative Computing, Immersive Technology

Nicole Levermore

Nicole Levermore

Alumni Liaison

​

Design & Development, Immersive Technology, Accessibility, Player Research

Zoë O’Shea

Zoë O’Shea

iGGi PG Researcher

​

Design & Development, Immersive Technology, Player Research

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Nicole Levermore

Nicole Levermore

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Accessibility, Player Research

Erin Robinson

Erin Robinson

iGGi PG Researcher

​

Design & Development, Immersive Technology

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

​

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

iGGi >>> Publications <<< relevant to this Theme:

Stylegan2 distillation for feed-forward image manipulation

Y Viazovetskyi, V Ivashkin, E Kashin

European conference on computer vision, 170-186, 2020

Game design frameworks: where do we start?

Zoë O'Shea, Jonathan Freeman

Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19)

Interactive machine learning for more expressive game interactions

C Gonzalez Diaz, P Perry, R Fiebrink

2019 IEEE Conference on Games (CoG), 1-2, 2019

Automatic Game Tuning for Strategic Diversity

Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz

IEEE 9th Computer Science and Electronic Engineering Conference (CEEC), 195-200, 2017

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page