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How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?
Project areas include:
Generating 3D game assets from 2D images
Using machine learning to enhance interaction with virtual characters in games
Supervisor
Alumni Liaison
iGGi PG Researcher
Available for placement
Y Viazovetskyi, V Ivashkin, E Kashin
European conference on computer vision, 170-186, 2020
Zoë O'Shea, Jonathan Freeman
Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19)
C Gonzalez Diaz, P Perry, R Fiebrink
2019 IEEE Conference on Games (CoG), 1-2, 2019
Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz
IEEE 9th Computer Science and Electronic Engineering Conference (CEEC), 195-200, 2017