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Immersive Technology

How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?


Project areas include:

  • Generating 3D game assets from 2D images

  • Using machine learning to enhance interaction with virtual characters in games

iGGi >>> People <<< relevant to this Theme:

Prof. William Latham

Prof. William Latham

Supervisor

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Creative Computing, Immersive Technology

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

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Creative Computing, Game Audio, Immersive Technology

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

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Applied Games, Creative Computing, Immersive Technology

Nicole Levermore

Nicole Levermore

Alumni Liaison

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Design & Development, Immersive Technology, Accessibility, Player Research

Zoë O’Shea

Zoë O’Shea

iGGi PG Researcher

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Design & Development, Immersive Technology, Player Research

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Nicole Levermore

Nicole Levermore

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Accessibility, Player Research

Erin Robinson

Erin Robinson

iGGi PG Researcher

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Design & Development, Immersive Technology

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

iGGi >>> Publications <<< relevant to this Theme:

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology

N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ...

Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021

Bodystorming in SocialVR to Support Collaborative Embodied Ideation

C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ...

CHI 2021 Workshop on SocialVR, 3, 2021

InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction

C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ...

Workshop "The UX of Interactive Machine Learning" at NordiCHI 2020

Using Machine Learning to Design Movement Interaction in Virtual Reality

R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...

Electronic Visualisation and the Arts, 2020

Programming by Moving: Interactive Machine Learning for Embodied Interaction Design

N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ...

Workshop "The UX of Interactive Machine Learning" at NordiCHI 2020

Movement interaction design for immersive media using interactive machine learning

N Plant, R Gibson, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...

Proceedings of the 7th International Conference on Movement and Computing, 1-2, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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