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How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?
Project areas include:
Generating 3D game assets from 2D images
Using machine learning to enhance interaction with virtual characters in games
Supervisor
Alumni Liaison
iGGi PG Researcher
Available for placement
N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ...
Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021
C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ...
CHI 2021 Workshop on SocialVR, 3, 2021
C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ...
Workshop "The UX of Interactive Machine Learning" at NordiCHI 2020
R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...
Electronic Visualisation and the Arts, 2020
N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ...
N Plant, R Gibson, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...
Proceedings of the 7th International Conference on Movement and Computing, 1-2, 2020