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Immersive Technology

How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?


Project areas include:

  • Generating 3D game assets from 2D images

  • Using machine learning to enhance interaction with virtual characters in games

iGGi >>> People <<< relevant to this Theme:

Prof. William Latham

Prof. William Latham

Supervisor

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Creative Computing, Immersive Technology

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

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Creative Computing, Game Audio, Immersive Technology

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

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Applied Games, Creative Computing, Immersive Technology

Nicole Levermore

Nicole Levermore

Alumni Liaison

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Design & Development, Immersive Technology, Accessibility, Player Research

Zoë O’Shea

Zoë O’Shea

iGGi PG Researcher

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Design & Development, Immersive Technology, Player Research

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Nicole Levermore

Nicole Levermore

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Accessibility, Player Research

Erin Robinson

Erin Robinson

iGGi PG Researcher

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Design & Development, Immersive Technology

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

iGGi >>> Publications <<< relevant to this Theme:

Embodied, in-medium design of VR game motion controls using interactive supervised learning

C Gonzalez Diaz

University of York, 2023

3D Morphable Models and Beyond (Dagstuhl Seminar 22121)

J Gardner, B Egger, W Smith, C Theobalt, S Wuhrer

Dagstuhl Reports 12 (3), 97-116, 2022

Rotation-equivariant conditional spherical neural fields for learning a natural illumination prior

J Gardner, B Egger, W Smith

Advances in Neural Information Processing Systems 35, 26309-26323, 2022

Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games

Zoë O'Shea, Richard Bartle, Xueni Pan, Jonathan Freeman

Lecture Notes in Computer Science, Springer, 2022

Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings

C Gonzalez Diaz, J Tang, A Sarkar, S Rintel

2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022

InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media

C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ...

Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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