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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Sketching and Layering Graffiti Primitives.

D Berio, P Asente, J Echevarria, FF Leymarie

Expressive, 51-59, 2019

Artificial intelligence in co-operative games with partial observability

P Williams

University of Essex, 2019

Extracting learning curves from puzzle games

R Volkovas, M Fairbank, JR Woodward, S Lucas

2019 11th Computer Science and Electronic Engineering (CEEC), 150-155, 2019

Program Committee and Subreviewers

M Balla, I Bravi, H Abbass, M Aitchison, M Aittala, D Anderson, D Ashlock, S Azad, ...

Proceedings of 2019 IEEE Conference on Games (CoG)

Game AI hyperparameter tuning in rinascimento

I Bravi, V Volz, S Lucas

Proceedings of the Genetic and Evolutionary Computation Conference Companion, pp 1742-1746, 2019

The 2018 Hanabi competition

J Walton-Rivers, PR Williams, R Bartle

IEEE Conference on Games (CoG), 1-8, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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