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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Self-adaptive rolling horizon evolutionary algorithms for general video game playing

RD Gaina, D Perez-Liebana, SM Lucas, CF Sironi, MHM Winands

2020 IEEE Conference on Games (CoG), 367-374, 2020

Evaluating Generalization in General Video Game Playing

D Perez-Liebana, M Balla, S Lucas

IEEE Conference on Games

Win or learn fast proximal policy optimisation

DS Ratcliffe, K Hofmann, S Devlin

2019 IEEE Conference on Games (CoG), 1-4, 2019

Why is debugging video game AI hard?

N John, J Gow, P Cairns

Proc. AISB AI & Games Symposium, 20-24, 2019

Modelling early user-game interactions for joint estimation of survival time and churn probability

V Bonometti, C Ringer, M Hall, AR Wade, A Drachen

2019 IEEE Conference on Games (CoG), 1-8, 2019

Optimising level generators for general video game AI

O Drageset, MHM Winands, RD Gaina, D Perez-Liebana

2019 IEEE Conference on Games (CoG), 1-8, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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