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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Deep Meditations: Controlled navigation of latent space

M Akten, R Fiebrink, M Grierson

arXiv preprint arXiv:2003.00910, 2020

Evaluating generalisation in general video game playing

M Balla, SM Lucas, D Perez-Liebana

2020 IEEE Conference on Games (CoG), 423-430, 2020

ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games

K Denamganaï, JA Walker

arXiv preprint arXiv:2012.09486, 2020

Intrinsic Motivation in Computational Creativity Applied to Videogames. PhD Thesis. 306 pages.

C Guckelsberger

Queen Mary University of London

Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

G Lai, W Latham, FF Leymarie

International Conference on the Foundations of Digital Games (FDG ’20), 2020

Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force.

JM Cunha, S Harmon, C Guckelsberger, A Kantosalo, PM Bodily, K Grace

ICCC, 1-7, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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