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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay

C Guerrero-Romero, D Perez-Liebana

2021 IEEE Conference on Games (CoG), 1-8, 2021

Rolling horizon evolutionary algorithms for general video game playing

RD Gaina, S Devlin, SM Lucas, D Perez-Liebana

IEEE Transactions on Games 14 (2), 232-242, 2021

AutoGraff: Towards a computational understanding of graffiti writing and related art forms

D Berio

Goldsmiths, University of London, 2021

Growing 3d artefacts and functional machines with neural cellular automata

S Sudhakaran, D Grbic, S Li, A Katona, E Najarro, C Glanois, S Risi

arXiv preprint arXiv:2103.08737, 2021

Embodiment and computational creativity

C Guckelsberger, A Kantosalo, S Negrete-Yankelevich, T Takala

arXiv preprint arXiv:2107.00949, 2021

Deep visual instruments: realtime continuous, meaningful human control over deep neural networks for creative expression

M Akten

Goldsmiths, University of London, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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