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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Hardness in Markov Decision Processes: Theory and Practice

M Conserva, P Rauber

Advances in Neural Information Processing Systems 35, 2022

Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour

J Walton-Rivers

University of Essex, 2022

Task Relabelling for Multi-task Transfer using Successor Features

M Balla, D Perez-Liebana

2022 IEEE Conference on Games (CoG), 353-360, 2022

Visualizing Multiplayer Game Spaces

J Goodman, D Perez-Liebana, S Lucas

IEEE Transactions on Games 14 (4), 663-675, 2021

Generating Diverse and Competitive Play-Styles for Strategy Games

D Perez-Liebana, C Guerrero-Romero, A Dockhorn, L Xu, J Hurtado, Dominik Jeurissen

2021 IEEE Conference on Games (CoG), 1-8, 2021

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick

11th AISB Symposium on AI & Games (AI&G), 1-6, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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